Yayın: The Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder
| dc.contributor.author | KURNAZ, ERKAN | |
| dc.contributor.author | YANARDAĞ, MEHMET | |
| dc.contributor.orcid | 0000-0001-8905-8011 | |
| dc.contributor.orcid | 0000-0001-6058-1458 | |
| dc.date.accessioned | 2025-11-13T10:11:09Z | |
| dc.date.issued | 2018-03-24 | |
| dc.identifier.doi | https://doi.org/10.1007/s10882-018-9596-y | |
| dc.identifier.endpage | 469 | |
| dc.identifier.issn | 1056-263X | |
| dc.identifier.issue | 4 | |
| dc.identifier.openalex | W2793788079 | |
| dc.identifier.startpage | 455 | |
| dc.identifier.uri | https://hdl.handle.net/11421/3385 | |
| dc.identifier.uri | https://doi.org/10.1007/s10882-018-9596-y | |
| dc.identifier.volume | 30 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Journal of Developmental and Physical Disabilities | |
| dc.rights | restrictedAccess | |
| dc.subject | Video modeling | |
| dc.subject | Video game | |
| dc.subject | Imitation | |
| dc.subject | Autism spectrum disorder | |
| dc.subject | Psychology | |
| dc.subject | Autism | |
| dc.subject | Social skills | |
| dc.subject | Intervention (counseling) | |
| dc.subject | Generalization | |
| dc.subject | Repertoire | |
| dc.subject | Applied psychology | |
| dc.subject | Video feedback | |
| dc.subject | Multimedia | |
| dc.subject | Developmental psychology | |
| dc.subject | Medical education | |
| dc.subject | Teaching method | |
| dc.subject | Modelling | |
| dc.subject | Computer science | |
| dc.subject | Mathematics education | |
| dc.subject | Social psychology | |
| dc.subject | Medicine | |
| dc.subject | Psychiatry | |
| dc.subject.sdg | 4 | |
| dc.title | The Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5043816785 | |
| local.authorid.openalex | A5086302894 |
