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The Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder

dc.contributor.authorKURNAZ, ERKAN
dc.contributor.authorYANARDAĞ, MEHMET
dc.contributor.orcid0000-0001-8905-8011
dc.contributor.orcid0000-0001-6058-1458
dc.date.accessioned2025-11-13T10:11:09Z
dc.date.issued2018-03-24
dc.identifier.doihttps://doi.org/10.1007/s10882-018-9596-y
dc.identifier.endpage469
dc.identifier.issn1056-263X
dc.identifier.issue4
dc.identifier.openalexW2793788079
dc.identifier.startpage455
dc.identifier.urihttps://hdl.handle.net/11421/3385
dc.identifier.urihttps://doi.org/10.1007/s10882-018-9596-y
dc.identifier.volume30
dc.language.isoen
dc.relation.ispartofJournal of Developmental and Physical Disabilities
dc.rightsrestrictedAccess
dc.subjectVideo modeling
dc.subjectVideo game
dc.subjectImitation
dc.subjectAutism spectrum disorder
dc.subjectPsychology
dc.subjectAutism
dc.subjectSocial skills
dc.subjectIntervention (counseling)
dc.subjectGeneralization
dc.subjectRepertoire
dc.subjectApplied psychology
dc.subjectVideo feedback
dc.subjectMultimedia
dc.subjectDevelopmental psychology
dc.subjectMedical education
dc.subjectTeaching method
dc.subjectModelling
dc.subjectComputer science
dc.subjectMathematics education
dc.subjectSocial psychology
dc.subjectMedicine
dc.subjectPsychiatry
dc.subject.sdg4
dc.titleThe Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5043816785
local.authorid.openalexA5086302894

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