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The Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder

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Video modeling, Video game, Imitation, Autism spectrum disorder, Psychology, Autism, Social skills, Intervention (counseling), Generalization, Repertoire, Applied psychology, Video feedback, Multimedia, Developmental psychology, Medical education, Teaching method, Modelling, Computer science, Mathematics education, Social psychology, Medicine, Psychiatry

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