Yayın:
The Use of Gamification in Distance Education: A Web-Based Gamified Quiz Application

dc.contributor.authorŞahin, Yusuf Levent
dc.contributor.authorDoğan, Ezgi
dc.contributor.authorKILINÇ, HAKAN
dc.contributor.authorKARADAĞ, NEJDET
dc.contributor.authorBOZKURT, ARAS
dc.contributor.authorUĞUR, SERAP
dc.contributor.authorÖZTÜRK, AYLİN
dc.contributor.authorGümüş, Salih
dc.contributor.authorGÜLER, CAN
dc.contributor.orcid0000-0002-3903-3366
dc.contributor.orcid0000-0002-9826-1297
dc.contributor.orcid0000-0002-4520-642X
dc.contributor.orcid0000-0001-8011-438X
dc.contributor.orcid0000-0002-4301-1370
dc.contributor.orcid0000-0002-4211-1396
dc.contributor.orcid0000-0001-9966-3493
dc.contributor.orcid0000-0002-3043-194X
dc.contributor.orcid0000-0002-4631-502X
dc.date.accessioned2025-11-13T10:08:59Z
dc.date.issued2017-10-31
dc.identifier.doihttps://doi.org/10.17569/tojqi.329742
dc.identifier.endpage395
dc.identifier.issn1309-6591
dc.identifier.issue4
dc.identifier.openalexW2766533818
dc.identifier.startpage372
dc.identifier.urihttps://hdl.handle.net/11421/3274
dc.identifier.urihttps://doi.org/10.17569/tojqi.329742
dc.identifier.volume8
dc.language.isoen
dc.relation.ispartofTurkish Online Journal of Qualitative Inquiry
dc.rightsopenAccess
dc.subjectDistance education
dc.subjectContext (archaeology)
dc.subjectPerspective (graphical)
dc.subjectMathematics education
dc.subjectProcess (computing)
dc.subjectSpace (punctuation)
dc.subjectComputer science
dc.subjectPsychology
dc.subjectPedagogy
dc.subjectArtificial intelligence
dc.subject.sdg4
dc.titleThe Use of Gamification in Distance Education: A Web-Based Gamified Quiz Application
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5028108131
local.authorid.openalexA5021568958
local.authorid.openalexA5025212126
local.authorid.openalexA5062497746
local.authorid.openalexA5074230777
local.authorid.openalexA5075685880
local.authorid.openalexA5100727938
local.authorid.openalexA5108337912
local.authorid.openalexA5042051868

Dosyalar

Koleksiyonlar