Yayın: The Use of Gamification in Distance Education: A Web-Based Gamified Quiz Application
Yükleniyor...
Tarih
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayımcı
Özet
Açıklama
Anahtar kelimeler
Distance education, Context (archaeology), Perspective (graphical), Mathematics education, Process (computing), Space (punctuation), Computer science, Psychology, Pedagogy, Artificial intelligence
