TRANSITIONAL AREAS OF DIGITAL GAME ART - Burcu Nur Cengiz; Cengiz, Burcu Nur; Murat Ateşli; ATEŞLİ, MURAT (My University, 2024)
Keywords: Meaning (existential); Space (punctuation); Virtual reality; Experiential learning; Subject (documents); Digital media; Aesthetics; Artificial reality; Phenomenon; Sociology; Game studies; Mixed reality; Art; Visual arts; Computer science; Media studies; Epistemology; Human–computer interaction; Computer-mediated reality; World Wide Web; Philosophy