Yayın:
Devising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study

dc.contributor.authorBerrin Genç Ersoy
dc.contributor.authorŞ. Dilek Belet Boyacı
dc.contributor.orcid0000-0003-0049-4744
dc.date.accessioned2026-05-20T10:21:35Z
dc.date.issued2021-06-30
dc.identifier.doi10.71410/esapub.itej.2021.4
dc.identifier.issn2602-2885
dc.identifier.openalexW7138980293
dc.identifier.urihttps://hdl.handle.net/11421/39837
dc.identifier.urihttps://doi.org/10.71410/esapub.itej.2021.4
dc.language.isoen
dc.relation.ispartofInternational Technology and Education Journal
dc.rightsopenAccess
dc.subjectVocabulary
dc.subjectVocabulary learning
dc.subjectTurkish
dc.subjectControl (management)
dc.subjectTest (biology)
dc.subjectVocabulary development
dc.subjectSignificant difference
dc.subjectScale (ratio)
dc.subject.sdg1
dc.titleDevising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study
dspace.entity.typePublication

Dosyalar

Koleksiyonlar