Yayın: Devising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study
| dc.contributor.author | Berrin Genç Ersoy | |
| dc.contributor.author | Ş. Dilek Belet Boyacı | |
| dc.contributor.orcid | 0000-0003-0049-4744 | |
| dc.date.accessioned | 2026-05-20T10:21:35Z | |
| dc.date.issued | 2021-06-30 | |
| dc.identifier.doi | 10.71410/esapub.itej.2021.4 | |
| dc.identifier.issn | 2602-2885 | |
| dc.identifier.openalex | W7138980293 | |
| dc.identifier.uri | https://hdl.handle.net/11421/39837 | |
| dc.identifier.uri | https://doi.org/10.71410/esapub.itej.2021.4 | |
| dc.language.iso | en | |
| dc.relation.ispartof | International Technology and Education Journal | |
| dc.rights | openAccess | |
| dc.subject | Vocabulary | |
| dc.subject | Vocabulary learning | |
| dc.subject | Turkish | |
| dc.subject | Control (management) | |
| dc.subject | Test (biology) | |
| dc.subject | Vocabulary development | |
| dc.subject | Significant difference | |
| dc.subject | Scale (ratio) | |
| dc.subject.sdg | 1 | |
| dc.title | Devising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study | |
| dspace.entity.type | Publication |
