Yayın: Influence of Gamification Elements on Emotion, Interest and Online Participation
| dc.contributor.author | DURSUN, ÖZCAN ÖZGÜR | |
| dc.contributor.author | Özcan Özgür Dursun | |
| dc.contributor.orcid | 0000-0002-9759-7055 | |
| dc.contributor.orcid | 0000-0002-5866-5748 | |
| dc.date.accessioned | 2025-11-13T10:06:57Z | |
| dc.date.issued | 2018-10-23 | |
| dc.identifier.doi | https://doi.org/10.15390/eb.2018.7726 | |
| dc.identifier.endpage | 95 | |
| dc.identifier.issn | 1300-1337 | |
| dc.identifier.issue | 196 | |
| dc.identifier.openalex | W2898513388 | |
| dc.identifier.startpage | 67 | |
| dc.identifier.uri | https://hdl.handle.net/11421/3167 | |
| dc.identifier.uri | https://doi.org/10.15390/eb.2018.7726 | |
| dc.identifier.volume | 43 | |
| dc.language.iso | en | |
| dc.relation.ispartof | TED EĞİTİM VE BİLİM | |
| dc.rights | openAccess | |
| dc.subject | Popularity | |
| dc.subject | Context (archaeology) | |
| dc.subject | Psychology | |
| dc.subject | Control (management) | |
| dc.subject | Adaptation (eye) | |
| dc.subject | Multimedia | |
| dc.subject | Computer science | |
| dc.subject | Face-to-face | |
| dc.subject | Mathematics education | |
| dc.subject | Social psychology | |
| dc.subject | Artificial intelligence | |
| dc.subject.sdg | 4 | |
| dc.title | Influence of Gamification Elements on Emotion, Interest and Online Participation | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5090068517 |
