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Examination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning

dc.contributor.authorŞENOCAK, DİLEK
dc.contributor.authorBÜYÜK, KÖKSAL
dc.contributor.authorAras Bozkurt
dc.contributor.orcid0000-0002-5966-1976
dc.contributor.orcid0000-0002-2726-8854
dc.contributor.orcid0000-0002-4520-642X
dc.date.accessioned2025-11-13T10:17:40Z
dc.date.issued2021-12-01
dc.identifier.doihttps://doi.org/10.24059/olj.v25i4.2276
dc.identifier.issn2472-5730
dc.identifier.issue4
dc.identifier.openalexW3216205446
dc.identifier.urihttps://hdl.handle.net/11421/3713
dc.identifier.urihttps://doi.org/10.24059/olj.v25i4.2276
dc.identifier.volume25
dc.language.isoen
dc.relation.ispartofOnline Learning
dc.rightsopenAccess
dc.subjectContext (archaeology)
dc.subjectMode (computer interface)
dc.subjectHigher education
dc.subjectGame based learning
dc.subjectPsychology
dc.subjectMathematics education
dc.subjectComputer science
dc.subjectHuman–computer interaction
dc.subjectGeography
dc.titleExamination of the Hexad User Types and their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5005985665
local.authorid.openalexA5011346217

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