Yayın: Analysing adaptive gamification design principles for online courses
| dc.contributor.author | YÜZER, TEVFİK VOLKAN | |
| dc.contributor.author | T. Volkan Yüzer | |
| dc.contributor.orcid | 0000-0002-0878-591X | |
| dc.contributor.orcid | 0000-0002-8316-6115 | |
| dc.date.accessioned | 2025-11-13T09:11:01Z | |
| dc.date.issued | 2020-09-08 | |
| dc.identifier.doi | https://doi.org/10.1080/0144929x.2020.1817559 | |
| dc.identifier.endpage | 501 | |
| dc.identifier.issn | 0144-929X | |
| dc.identifier.issue | 3 | |
| dc.identifier.openalex | W3084047206 | |
| dc.identifier.startpage | 485 | |
| dc.identifier.uri | https://hdl.handle.net/11421/696 | |
| dc.identifier.uri | https://doi.org/10.1080/0144929x.2020.1817559 | |
| dc.identifier.volume | 41 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Behaviour and Information Technology | |
| dc.rights | restrictedAccess | |
| dc.subject | Usability | |
| dc.subject | Checklist | |
| dc.subject | Focus group | |
| dc.subject | Delphi method | |
| dc.subject | Delphi | |
| dc.subject | Field (mathematics) | |
| dc.subject | Computer science | |
| dc.subject | Psychology | |
| dc.subject | Human–computer interaction | |
| dc.subject | Mathematics | |
| dc.subject | Artificial intelligence | |
| dc.title | Analysing adaptive gamification design principles for online courses | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5039813306 |
