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Analysing adaptive gamification design principles for online courses

dc.contributor.authorYÜZER, TEVFİK VOLKAN
dc.contributor.authorT. Volkan Yüzer
dc.contributor.orcid0000-0002-0878-591X
dc.contributor.orcid0000-0002-8316-6115
dc.date.accessioned2025-11-13T09:11:01Z
dc.date.issued2020-09-08
dc.identifier.doihttps://doi.org/10.1080/0144929x.2020.1817559
dc.identifier.endpage501
dc.identifier.issn0144-929X
dc.identifier.issue3
dc.identifier.openalexW3084047206
dc.identifier.startpage485
dc.identifier.urihttps://hdl.handle.net/11421/696
dc.identifier.urihttps://doi.org/10.1080/0144929x.2020.1817559
dc.identifier.volume41
dc.language.isoen
dc.relation.ispartofBehaviour and Information Technology
dc.rightsrestrictedAccess
dc.subjectUsability
dc.subjectChecklist
dc.subjectFocus group
dc.subjectDelphi method
dc.subjectDelphi
dc.subjectField (mathematics)
dc.subjectComputer science
dc.subjectPsychology
dc.subjectHuman–computer interaction
dc.subjectMathematics
dc.subjectArtificial intelligence
dc.titleAnalysing adaptive gamification design principles for online courses
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5039813306

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