Yayın: Integrating Digital Technologies and AI in Art Education: Pedagogical Competencies and the Evolution of Digital Visual Culture
| dc.contributor.author | ERİŞTİ, SUZAN DUYGU | |
| dc.contributor.author | Kerry Freedman | |
| dc.contributor.orcid | 0000-0002-2511-6830 | |
| dc.contributor.orcid | 0009-0002-9760-2237 | |
| dc.date.accessioned | 2025-11-13T09:52:16Z | |
| dc.date.issued | 2024-12-31 | |
| dc.identifier.doi | https://doi.org/10.17275/per.24.94.11.6 | |
| dc.identifier.endpage | 79 | |
| dc.identifier.issn | 2148-6123 | |
| dc.identifier.issue | H. Ferhan Odabaşı Gift Issue | |
| dc.identifier.openalex | W4405945890 | |
| dc.identifier.startpage | 57 | |
| dc.identifier.uri | https://hdl.handle.net/11421/2443 | |
| dc.identifier.uri | https://doi.org/10.17275/per.24.94.11.6 | |
| dc.identifier.volume | 11 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Participatory Educational Research | |
| dc.rights | openAccess | |
| dc.subject | Visual arts education | |
| dc.subject | Visual culture | |
| dc.subject | Digital learning | |
| dc.subject | Visual thinking | |
| dc.subject | Digital art | |
| dc.subject | Realm | |
| dc.subject | Pedagogy | |
| dc.subject | Psychology | |
| dc.subject | Engineering ethics | |
| dc.subject | Multimedia | |
| dc.subject | Sociology | |
| dc.subject | Mathematics education | |
| dc.subject | Computer science | |
| dc.subject | Visual arts | |
| dc.subject | Engineering | |
| dc.subject | The arts | |
| dc.subject | Art | |
| dc.subject | Political science | |
| dc.subject.sdg | 4 | |
| dc.title | Integrating Digital Technologies and AI in Art Education: Pedagogical Competencies and the Evolution of Digital Visual Culture | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5035801864 |
