Yayın: GAME-BASED LEARNING CONTENT PRODUCTION FOR E- LEARNING ENVIRONMENTS
| dc.contributor.author | GÜMÜŞ, Sait İsmail | |
| dc.contributor.author | DİNÇER, GÖKHAN DENİZ | |
| dc.contributor.author | OKUR, MUHAMMET RECEP | |
| dc.contributor.author | S. Özkaş | |
| dc.contributor.orcid | 0000-0003-2660-0488 | |
| dc.contributor.orcid | 0000-0003-2639-4987 | |
| dc.contributor.orcid | 0000-0001-8887-8763 | |
| dc.date.accessioned | 2025-11-13T22:43:36Z | |
| dc.date.issued | 2011-01-01 | |
| dc.identifier.endpage | 5761 | |
| dc.identifier.issn | 2340-1117 | |
| dc.identifier.openalex | W2113617265 | |
| dc.identifier.startpage | 5755 | |
| dc.identifier.uri | https://hdl.handle.net/11421/15100 | |
| dc.identifier.uri | https://earsiv.anadolu.edu.tr/xmlui/handle/11421/11598?show=full | |
| dc.language.iso | en | |
| dc.relation.ispartof | EDULEARN proceedings | |
| dc.rights | restrictedAccess | |
| dc.subject | Computer science | |
| dc.subject | Multimedia | |
| dc.subject | Educational technology | |
| dc.subject | Process (computing) | |
| dc.subject | Experiential learning | |
| dc.subject | Presentation (obstetrics) | |
| dc.subject | The Internet | |
| dc.subject | Open learning | |
| dc.subject | Synchronous learning | |
| dc.subject | Field (mathematics) | |
| dc.subject | Game Developer | |
| dc.subject | Game mechanics | |
| dc.subject | Production (economics) | |
| dc.subject | Video game development | |
| dc.subject | Teaching method | |
| dc.subject | Mathematics education | |
| dc.subject | Cooperative learning | |
| dc.subject | Game design | |
| dc.subject | World Wide Web | |
| dc.subject | Psychology | |
| dc.subject.sdg | 4 | |
| dc.title | GAME-BASED LEARNING CONTENT PRODUCTION FOR E- LEARNING ENVIRONMENTS | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5074756602 | |
| local.authorid.openalex | A5033114426 | |
| local.authorid.openalex | A5070132359 |
