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GAME-BASED LEARNING CONTENT PRODUCTION FOR E- LEARNING ENVIRONMENTS

dc.contributor.authorGÜMÜŞ, Sait İsmail
dc.contributor.authorDİNÇER, GÖKHAN DENİZ
dc.contributor.authorOKUR, MUHAMMET RECEP
dc.contributor.authorS. Özkaş
dc.contributor.orcid0000-0003-2660-0488
dc.contributor.orcid0000-0003-2639-4987
dc.contributor.orcid0000-0001-8887-8763
dc.date.accessioned2025-11-13T22:43:36Z
dc.date.issued2011-01-01
dc.identifier.endpage5761
dc.identifier.issn2340-1117
dc.identifier.openalexW2113617265
dc.identifier.startpage5755
dc.identifier.urihttps://hdl.handle.net/11421/15100
dc.identifier.urihttps://earsiv.anadolu.edu.tr/xmlui/handle/11421/11598?show=full
dc.language.isoen
dc.relation.ispartofEDULEARN proceedings
dc.rightsrestrictedAccess
dc.subjectComputer science
dc.subjectMultimedia
dc.subjectEducational technology
dc.subjectProcess (computing)
dc.subjectExperiential learning
dc.subjectPresentation (obstetrics)
dc.subjectThe Internet
dc.subjectOpen learning
dc.subjectSynchronous learning
dc.subjectField (mathematics)
dc.subjectGame Developer
dc.subjectGame mechanics
dc.subjectProduction (economics)
dc.subjectVideo game development
dc.subjectTeaching method
dc.subjectMathematics education
dc.subjectCooperative learning
dc.subjectGame design
dc.subjectWorld Wide Web
dc.subjectPsychology
dc.subject.sdg4
dc.titleGAME-BASED LEARNING CONTENT PRODUCTION FOR E- LEARNING ENVIRONMENTS
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5074756602
local.authorid.openalexA5033114426
local.authorid.openalexA5070132359

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