Yayın: The Consequences of Self-Identification: examples from – Two Recreation Experience Settings
| dc.contributor.author | KARAGÖZ, DENİZ | |
| dc.contributor.author | Muzaffer Uysal | |
| dc.contributor.orcid | 0000-0003-2868-8567 | |
| dc.contributor.orcid | 0000-0003-1970-932X | |
| dc.date.accessioned | 2025-11-13T18:46:32Z | |
| dc.date.issued | 2023-07-07 | |
| dc.identifier.doi | https://doi.org/10.1080/01490400.2023.2227187 | |
| dc.identifier.endpage | 1748 | |
| dc.identifier.issn | 0149-0400 | |
| dc.identifier.issue | 8 | |
| dc.identifier.openalex | W4383534517 | |
| dc.identifier.startpage | 1727 | |
| dc.identifier.uri | https://hdl.handle.net/11421/10578 | |
| dc.identifier.uri | https://doi.org/10.1080/01490400.2023.2227187 | |
| dc.identifier.volume | 47 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Leisure Sciences | |
| dc.rights | restrictedAccess | |
| dc.subject | Construct (python library) | |
| dc.subject | Loyalty | |
| dc.subject | Psychology | |
| dc.subject | Identification (biology) | |
| dc.subject | Social psychology | |
| dc.subject | Set (abstract data type) | |
| dc.subject | Outcome (game theory) | |
| dc.subject | Recreation | |
| dc.subject | Computer science | |
| dc.subject | Marketing | |
| dc.subject | Mathematics | |
| dc.subject.sdg | 10 | |
| dc.title | The Consequences of Self-Identification: examples from – Two Recreation Experience Settings | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5025458374 |
