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The Consequences of Self-Identification: examples from – Two Recreation Experience Settings

dc.contributor.authorKARAGÖZ, DENİZ
dc.contributor.authorMuzaffer Uysal
dc.contributor.orcid0000-0003-2868-8567
dc.contributor.orcid0000-0003-1970-932X
dc.date.accessioned2025-11-13T18:46:32Z
dc.date.issued2023-07-07
dc.identifier.doihttps://doi.org/10.1080/01490400.2023.2227187
dc.identifier.endpage1748
dc.identifier.issn0149-0400
dc.identifier.issue8
dc.identifier.openalexW4383534517
dc.identifier.startpage1727
dc.identifier.urihttps://hdl.handle.net/11421/10578
dc.identifier.urihttps://doi.org/10.1080/01490400.2023.2227187
dc.identifier.volume47
dc.language.isoen
dc.relation.ispartofLeisure Sciences
dc.rightsrestrictedAccess
dc.subjectConstruct (python library)
dc.subjectLoyalty
dc.subjectPsychology
dc.subjectIdentification (biology)
dc.subjectSocial psychology
dc.subjectSet (abstract data type)
dc.subjectOutcome (game theory)
dc.subjectRecreation
dc.subjectComputer science
dc.subjectMarketing
dc.subjectMathematics
dc.subject.sdg10
dc.titleThe Consequences of Self-Identification: examples from – Two Recreation Experience Settings
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5025458374

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