Yayın: Existing Standards and Programs for Use in Mobile Augmented Reality
| dc.contributor.author | Gülay Ekren | |
| dc.contributor.author | ÖZDAMAR, NİLGÜN | |
| dc.contributor.author | Nilgün Özdamar | |
| dc.contributor.orcid | 0000-0003-1226-7039 | |
| dc.contributor.orcid | 0000-0002-0634-5734 | |
| dc.date.accessioned | 2025-11-13T22:25:32Z | |
| dc.date.issued | 2018-02-07 | |
| dc.identifier.doi | https://doi.org/10.4018/978-1-5225-5469-1.ch036 | |
| dc.identifier.endpage | 776 | |
| dc.identifier.openalex | W4238380950 | |
| dc.identifier.startpage | 759 | |
| dc.identifier.uri | https://hdl.handle.net/11421/14131 | |
| dc.identifier.uri | https://doi.org/10.4018/978-1-5225-5469-1.ch036 | |
| dc.language.iso | en | |
| dc.relation.ispartof | IGI Global eBooks | |
| dc.rights | restrictedAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Computer science | |
| dc.subject | Flexibility (engineering) | |
| dc.subject | Mobile device | |
| dc.subject | Openness to experience | |
| dc.subject | Multimedia | |
| dc.subject | Process (computing) | |
| dc.subject | Dimension (graph theory) | |
| dc.subject | Human–computer interaction | |
| dc.subject | World Wide Web | |
| dc.subject.sdg | 9 | |
| dc.title | Existing Standards and Programs for Use in Mobile Augmented Reality | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5084343495 |
