Yayın: Seamless Learning Design Criteria in the Context of Open and Distance Learning
| dc.contributor.author | Erkan Yetik | |
| dc.contributor.author | ÖZDAMAR, NİLGÜN | |
| dc.contributor.author | Nilgün Özdamar | |
| dc.contributor.author | BOZKURT, ARAS | |
| dc.contributor.author | Aras Bozkurt | |
| dc.contributor.orcid | 0000-0002-0634-5734 | |
| dc.contributor.orcid | 0000-0002-4520-642X | |
| dc.date.accessioned | 2025-11-13T10:40:15Z | |
| dc.date.issued | 2019-09-05 | |
| dc.identifier.doi | https://doi.org/10.4018/978-1-5225-9779-7.ch006 | |
| dc.identifier.endpage | 127 | |
| dc.identifier.issn | 2327-1892 | |
| dc.identifier.openalex | W2971492911 | |
| dc.identifier.startpage | 106 | |
| dc.identifier.uri | https://hdl.handle.net/11421/4895 | |
| dc.identifier.uri | https://doi.org/10.4018/978-1-5225-9779-7.ch006 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Advances in mobile and distance learning book series | |
| dc.rights | restrictedAccess | |
| dc.subject | Learning design | |
| dc.subject | Distance education | |
| dc.subject | Computer science | |
| dc.subject | Context (archaeology) | |
| dc.subject | Synchronous learning | |
| dc.subject | Open learning | |
| dc.subject | Process (computing) | |
| dc.subject | Delphi | |
| dc.subject | Educational technology | |
| dc.subject | Delphi method | |
| dc.subject | Multimedia | |
| dc.subject | Human–computer interaction | |
| dc.subject | Knowledge management | |
| dc.subject | Artificial intelligence | |
| dc.subject | Cooperative learning | |
| dc.subject | Teaching method | |
| dc.subject | Psychology | |
| dc.subject | Mathematics education | |
| dc.subject | Geography | |
| dc.subject.sdg | 4 | |
| dc.title | Seamless Learning Design Criteria in the Context of Open and Distance Learning | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5084343495 | |
| local.authorid.openalex | A5074230777 |
