Yayın: EFFECTS OF VIRTUALITY ON EMPLOYEE PERFORMANCE AND COMMITMENT: A RESEARCH
| dc.contributor.author | Baysal, Zeynep | |
| dc.contributor.author | Baraz, Barış | |
| dc.contributor.orcid | 0000-0002-1937-5211 | |
| dc.date.accessioned | 2025-11-13T22:58:38Z | |
| dc.date.issued | 2017-12-01 | |
| dc.identifier.doi | https://doi.org/10.23892/mbrev.2018.15 | |
| dc.identifier.endpage | 128 | |
| dc.identifier.issn | 2536-457X | |
| dc.identifier.issue | 2 | |
| dc.identifier.openalex | W2913395136 | |
| dc.identifier.startpage | 113 | |
| dc.identifier.uri | https://hdl.handle.net/11421/15933 | |
| dc.identifier.uri | https://doi.org/10.23892/mbrev.2018.15 | |
| dc.identifier.volume | 2 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Marmara business review | |
| dc.rights | restrictedAccess | |
| dc.subject | Virtuality (gaming) | |
| dc.subject | Psychology | |
| dc.subject | Business | |
| dc.subject | Knowledge management | |
| dc.subject | Business administration | |
| dc.subject | Sociology | |
| dc.subject | Computer science | |
| dc.subject | Artificial intelligence | |
| dc.subject.sdg | 8 | |
| dc.title | EFFECTS OF VIRTUALITY ON EMPLOYEE PERFORMANCE AND COMMITMENT: A RESEARCH | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5020263175 | |
| local.authorid.openalex | A5070219879 |
