Yayın: Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions
| dc.contributor.author | Oyman, Mine | |
| dc.contributor.author | Bal, Dondu | |
| dc.contributor.author | Serhat Özer | |
| dc.contributor.orcid | 0000-0001-7626-6487 | |
| dc.date.accessioned | 2025-11-13T09:00:21Z | |
| dc.date.issued | 2021-12-20 | |
| dc.identifier.doi | https://doi.org/10.1016/j.chb.2021.107127 | |
| dc.identifier.endpage | 107127 | |
| dc.identifier.issn | 0747-5632 | |
| dc.identifier.openalex | W4200193665 | |
| dc.identifier.startpage | 107127 | |
| dc.identifier.uri | https://hdl.handle.net/11421/181 | |
| dc.identifier.uri | https://doi.org/10.1016/j.chb.2021.107127 | |
| dc.identifier.volume | 128 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Computers in Human Behavior | |
| dc.rights | restrictedAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Structural equation modeling | |
| dc.subject | Technology acceptance model | |
| dc.subject | Perception | |
| dc.subject | Psychology | |
| dc.subject | Novelty | |
| dc.subject | Affect (linguistics) | |
| dc.subject | Usability | |
| dc.subject | Anxiety | |
| dc.subject | Social psychology | |
| dc.subject | Computer science | |
| dc.subject | Human–computer interaction | |
| dc.subject.sdg | 5 | |
| dc.title | Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5108773612 | |
| local.authorid.openalex | A5057862792 |
