Yayın: Augmented Reality in Education: Current Technologies and the Potential for Education
| dc.contributor.author | Kesim, Mehmet | |
| dc.contributor.author | Yasin Özarslan | |
| dc.contributor.orcid | 0000-0002-8153-5159 | |
| dc.contributor.orcid | 0000-0003-0831-6985 | |
| dc.date.accessioned | 2025-11-12T22:25:37Z | |
| dc.date.issued | 2012-01-01 | |
| dc.identifier.doi | 10.1016/j.sbspro.2012.06.654 | |
| dc.identifier.endpage | 302 | |
| dc.identifier.issn | 1877-0428 | |
| dc.identifier.openalex | W1980763109 | |
| dc.identifier.startpage | 297 | |
| dc.identifier.uri | https://hdl.handle.net/11421/45 | |
| dc.identifier.uri | https://doi.org/10.1016/j.sbspro.2012.06.654 | |
| dc.identifier.volume | 47 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Procedia - Social and Behavioral Sciences | |
| dc.rights | openAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Affordance | |
| dc.subject | Interactivity | |
| dc.subject | Computer science | |
| dc.subject | Human–computer interaction | |
| dc.subject | Metaverse | |
| dc.subject | Multimedia | |
| dc.subject | Context (archaeology) | |
| dc.subject | Virtual reality | |
| dc.subject | Ubiquitous computing | |
| dc.subject | Computer-mediated reality | |
| dc.subject | Attractiveness | |
| dc.subject | Virtual world | |
| dc.subject | Key (lock) | |
| dc.subject | Mixed reality | |
| dc.subject | Psychology | |
| dc.title | Augmented Reality in Education: Current Technologies and the Potential for Education | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5059082667 |
