Yayın: The Gamification of Museum Attractions: The Perspective of Visitors
| dc.contributor.author | Majd Tayara | |
| dc.contributor.author | Tayara, Majd | |
| dc.contributor.author | Hakan Yılmaz | |
| dc.contributor.author | YILMAZ, HAKAN | |
| dc.contributor.orcid | 0000-0002-1775-9131 | |
| dc.contributor.orcid | 0000-0002-8512-2757 | |
| dc.date.accessioned | 2025-11-13T20:29:26Z | |
| dc.date.issued | 2020-01-01 | |
| dc.identifier.doi | https://doi.org/10.1007/978-981-15-5370-7_3 | |
| dc.identifier.openalex | W3040305129 | |
| dc.identifier.uri | https://hdl.handle.net/11421/11964 | |
| dc.identifier.uri | https://doi.org/10.1007/978-981-15-5370-7_3 | |
| dc.language.iso | en | |
| dc.rights | restrictedAccess | |
| dc.subject | Visitor pattern | |
| dc.subject | Attractiveness | |
| dc.subject | Tourism | |
| dc.subject | Perspective (graphical) | |
| dc.subject | Context (archaeology) | |
| dc.subject | Product (mathematics) | |
| dc.subject | Destinations | |
| dc.subject | Advertising | |
| dc.subject | Marketing | |
| dc.subject | Business | |
| dc.subject | Sociology | |
| dc.subject | Political science | |
| dc.subject | Geography | |
| dc.subject | Computer science | |
| dc.subject | Art | |
| dc.subject | Aesthetics | |
| dc.subject | Visual arts | |
| dc.subject.sdg | 13 | |
| dc.title | The Gamification of Museum Attractions: The Perspective of Visitors | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5050207010 | |
| local.authorid.openalex | A5035443145 |
