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The Gamification of Museum Attractions: The Perspective of Visitors

dc.contributor.authorMajd Tayara
dc.contributor.authorTayara, Majd
dc.contributor.authorHakan Yılmaz
dc.contributor.authorYILMAZ, HAKAN
dc.contributor.orcid0000-0002-1775-9131
dc.contributor.orcid0000-0002-8512-2757
dc.date.accessioned2025-11-13T20:29:26Z
dc.date.issued2020-01-01
dc.identifier.doihttps://doi.org/10.1007/978-981-15-5370-7_3
dc.identifier.openalexW3040305129
dc.identifier.urihttps://hdl.handle.net/11421/11964
dc.identifier.urihttps://doi.org/10.1007/978-981-15-5370-7_3
dc.language.isoen
dc.rightsrestrictedAccess
dc.subjectVisitor pattern
dc.subjectAttractiveness
dc.subjectTourism
dc.subjectPerspective (graphical)
dc.subjectContext (archaeology)
dc.subjectProduct (mathematics)
dc.subjectDestinations
dc.subjectAdvertising
dc.subjectMarketing
dc.subjectBusiness
dc.subjectSociology
dc.subjectPolitical science
dc.subjectGeography
dc.subjectComputer science
dc.subjectArt
dc.subjectAesthetics
dc.subjectVisual arts
dc.subject.sdg13
dc.titleThe Gamification of Museum Attractions: The Perspective of Visitors
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5050207010
local.authorid.openalexA5035443145

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