Yayın: The navigator's paradox: how digital game addiction transforms spatial orientation through serial mediation by sense of direction and spatial anxiety
| dc.contributor.author | Sezgin, Hilal | |
| dc.contributor.author | Selçuk Alkan | |
| dc.contributor.author | Hilal Sezgin | |
| dc.contributor.author | Cem Oktay Güzeller | |
| dc.contributor.orcid | 0000-0002-6107-3487 | |
| dc.contributor.orcid | 0000-0001-8717-4983 | |
| dc.contributor.orcid | 0000-0002-6280-5408 | |
| dc.contributor.orcid | 0000-0002-2700-3565 | |
| dc.date.accessioned | 2025-11-13T16:39:47Z | |
| dc.date.issued | 2025-08-12 | |
| dc.identifier.doi | https://doi.org/10.1080/0144929x.2025.2545315 | |
| dc.identifier.endpage | 27 | |
| dc.identifier.issn | 0144-929X | |
| dc.identifier.openalex | W4413187065 | |
| dc.identifier.startpage | 1 | |
| dc.identifier.uri | https://hdl.handle.net/11421/10356 | |
| dc.identifier.uri | https://doi.org/10.1080/0144929x.2025.2545315 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Behaviour and Information Technology | |
| dc.rights | restrictedAccess | |
| dc.subject | Mediation | |
| dc.subject | Anxiety | |
| dc.subject | Orientation (vector space) | |
| dc.subject | Psychology | |
| dc.subject | Sense (electronics) | |
| dc.subject | Addiction | |
| dc.subject | Social psychology | |
| dc.subject | Cognitive psychology | |
| dc.subject | Computer science | |
| dc.subject | Sociology | |
| dc.subject | Mathematics | |
| dc.subject | Neuroscience | |
| dc.subject | Engineering | |
| dc.subject | Social science | |
| dc.subject | Psychiatry | |
| dc.title | The navigator's paradox: how digital game addiction transforms spatial orientation through serial mediation by sense of direction and spatial anxiety | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5044442339 |
