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The navigator's paradox: how digital game addiction transforms spatial orientation through serial mediation by sense of direction and spatial anxiety

dc.contributor.authorSezgin, Hilal
dc.contributor.authorSelçuk Alkan
dc.contributor.authorHilal Sezgin
dc.contributor.authorCem Oktay Güzeller
dc.contributor.orcid0000-0002-6107-3487
dc.contributor.orcid0000-0001-8717-4983
dc.contributor.orcid0000-0002-6280-5408
dc.contributor.orcid0000-0002-2700-3565
dc.date.accessioned2025-11-13T16:39:47Z
dc.date.issued2025-08-12
dc.identifier.doihttps://doi.org/10.1080/0144929x.2025.2545315
dc.identifier.endpage27
dc.identifier.issn0144-929X
dc.identifier.openalexW4413187065
dc.identifier.startpage1
dc.identifier.urihttps://hdl.handle.net/11421/10356
dc.identifier.urihttps://doi.org/10.1080/0144929x.2025.2545315
dc.language.isoen
dc.relation.ispartofBehaviour and Information Technology
dc.rightsrestrictedAccess
dc.subjectMediation
dc.subjectAnxiety
dc.subjectOrientation (vector space)
dc.subjectPsychology
dc.subjectSense (electronics)
dc.subjectAddiction
dc.subjectSocial psychology
dc.subjectCognitive psychology
dc.subjectComputer science
dc.subjectSociology
dc.subjectMathematics
dc.subjectNeuroscience
dc.subjectEngineering
dc.subjectSocial science
dc.subjectPsychiatry
dc.titleThe navigator's paradox: how digital game addiction transforms spatial orientation through serial mediation by sense of direction and spatial anxiety
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5044442339

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