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A Systematic Review of Gamification Research

dc.contributor.authorAras Bozkurt
dc.contributor.authorBOZKURT, ARAS
dc.contributor.authorGürhan Durak
dc.contributor.orcid0000-0002-4520-642X
dc.contributor.orcid0000-0003-2944-3713
dc.date.accessioned2025-11-13T09:05:41Z
dc.date.issued2018-05-30
dc.identifier.doi10.4018/ijgbl.2018070102
dc.identifier.endpage33
dc.identifier.issn2155-6849
dc.identifier.issue3
dc.identifier.openalexW2805474239
dc.identifier.scopus2-s2.0-85048411585
dc.identifier.startpage15
dc.identifier.urihttps://hdl.handle.net/11421/432
dc.identifier.urihttps://doi.org/10.4018/ijgbl.2018070102
dc.identifier.volume8
dc.identifier.wos000456111900002
dc.language.isoen
dc.relation.ispartofInternational Journal of Game-Based Learning
dc.rightsrestrictedAccess
dc.subjectField (mathematics)
dc.subjectPsychology
dc.subjectComputer science
dc.subjectKnowledge management
dc.subjectMathematics
dc.subject.sdg4
dc.titleA Systematic Review of Gamification Research
dc.typereview
dspace.entity.typePublication
local.authorid.openalexA5074230777

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