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TRANSITIONAL AREAS OF DIGITAL GAME ART

dc.contributor.authorCengiz, Burcu Nur
dc.contributor.authorATEŞLİ, MURAT
dc.contributor.orcid0000-0002-4670-7883
dc.contributor.orcid0000-0003-3954-100X
dc.date.accessioned2025-11-18T22:52:45Z
dc.date.issued2024-06-28
dc.identifier.doihttps://doi.org/10.20488/sanattasarim.1506584
dc.identifier.endpage685
dc.identifier.issn2146-9059
dc.identifier.issue1
dc.identifier.openalexW4400125945
dc.identifier.startpage664
dc.identifier.urihttps://hdl.handle.net/11421/16748
dc.identifier.urihttps://doi.org/10.20488/sanattasarim.1506584
dc.identifier.volume14
dc.language.isoen
dc.relation.ispartofSanat ve Tasarım Dergisi
dc.rightsopenAccess
dc.subjectMeaning (existential)
dc.subjectSpace (punctuation)
dc.subjectVirtual reality
dc.subjectExperiential learning
dc.subjectSubject (documents)
dc.subjectDigital media
dc.subjectAesthetics
dc.subjectArtificial reality
dc.subjectPhenomenon
dc.subjectSociology
dc.subjectGame studies
dc.subjectMixed reality
dc.subjectArt
dc.subjectVisual arts
dc.subjectComputer science
dc.subjectMedia studies
dc.subjectEpistemology
dc.subjectHuman–computer interaction
dc.subjectComputer-mediated reality
dc.subjectWorld Wide Web
dc.subjectPhilosophy
dc.titleTRANSITIONAL AREAS OF DIGITAL GAME ART
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5031849437
local.authorid.openalexA5093423991

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