Yayın: TRANSITIONAL AREAS OF DIGITAL GAME ART
| dc.contributor.author | Cengiz, Burcu Nur | |
| dc.contributor.author | ATEŞLİ, MURAT | |
| dc.contributor.orcid | 0000-0002-4670-7883 | |
| dc.contributor.orcid | 0000-0003-3954-100X | |
| dc.date.accessioned | 2025-11-18T22:52:45Z | |
| dc.date.issued | 2024-06-28 | |
| dc.identifier.doi | https://doi.org/10.20488/sanattasarim.1506584 | |
| dc.identifier.endpage | 685 | |
| dc.identifier.issn | 2146-9059 | |
| dc.identifier.issue | 1 | |
| dc.identifier.openalex | W4400125945 | |
| dc.identifier.startpage | 664 | |
| dc.identifier.uri | https://hdl.handle.net/11421/16748 | |
| dc.identifier.uri | https://doi.org/10.20488/sanattasarim.1506584 | |
| dc.identifier.volume | 14 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Sanat ve Tasarım Dergisi | |
| dc.rights | openAccess | |
| dc.subject | Meaning (existential) | |
| dc.subject | Space (punctuation) | |
| dc.subject | Virtual reality | |
| dc.subject | Experiential learning | |
| dc.subject | Subject (documents) | |
| dc.subject | Digital media | |
| dc.subject | Aesthetics | |
| dc.subject | Artificial reality | |
| dc.subject | Phenomenon | |
| dc.subject | Sociology | |
| dc.subject | Game studies | |
| dc.subject | Mixed reality | |
| dc.subject | Art | |
| dc.subject | Visual arts | |
| dc.subject | Computer science | |
| dc.subject | Media studies | |
| dc.subject | Epistemology | |
| dc.subject | Human–computer interaction | |
| dc.subject | Computer-mediated reality | |
| dc.subject | World Wide Web | |
| dc.subject | Philosophy | |
| dc.title | TRANSITIONAL AREAS OF DIGITAL GAME ART | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5031849437 | |
| local.authorid.openalex | A5093423991 |
