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Active Video Games Versus Traditional Exercises: Energy Expenditure and Blood Lactate Responses

dc.contributor.authorAygün, Cihan
dc.contributor.authorDokumacı, Bircan
dc.contributor.authorBircan Dokumacı
dc.contributor.orcid0000-0002-2602-3521
dc.contributor.orcid0000-0001-8773-8777
dc.contributor.orcid0000-0002-4421-767X
dc.date.accessioned2025-11-13T10:38:46Z
dc.date.issued2019-10-18
dc.identifier.doihttps://doi.org/10.1080/02701367.2019.1653431
dc.identifier.endpage196
dc.identifier.issn0270-1367
dc.identifier.issue2
dc.identifier.openalexW2981072735
dc.identifier.startpage188
dc.identifier.urihttps://hdl.handle.net/11421/4818
dc.identifier.urihttps://doi.org/10.1080/02701367.2019.1653431
dc.identifier.volume91
dc.language.isoen
dc.relation.ispartofResearch Quarterly for Exercise and Sport
dc.rightsrestrictedAccess
dc.subjectBlood lactate
dc.subjectEnergy expenditure
dc.subjectPsychology
dc.subjectVideo game
dc.subjectEnergy metabolism
dc.subjectPhysical medicine and rehabilitation
dc.subjectPhysical therapy
dc.subjectMedicine
dc.subjectMultimedia
dc.subjectComputer science
dc.subjectInternal medicine
dc.subjectHeart rate
dc.subjectBlood pressure
dc.titleActive Video Games Versus Traditional Exercises: Energy Expenditure and Blood Lactate Responses
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5059228512
local.authorid.openalexA5070315404

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