Yayın: The Effect of Integrating Gamification Elements in Blended Learning Environments
| dc.contributor.author | Meşe, Can | |
| dc.contributor.author | DURSUN, ÖZCAN ÖZGÜR | |
| dc.contributor.orcid | 0000-0002-9759-7055 | |
| dc.contributor.orcid | 0000-0002-5866-5748 | |
| dc.date.accessioned | 2025-11-13T22:49:11Z | |
| dc.date.issued | 2016-03-21 | |
| dc.identifier.endpage | 2203 | |
| dc.identifier.issue | 1 | |
| dc.identifier.openalex | W2504263088 | |
| dc.identifier.startpage | 2201 | |
| dc.identifier.uri | https://hdl.handle.net/11421/15418 | |
| dc.identifier.uri | https://www.learntechlib.org/p/171998/proceeding_171998.pdf | |
| dc.identifier.volume | 2016 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Society for Information Technology & Teacher Education International Conference | |
| dc.rights | restrictedAccess | |
| dc.subject | Computer science | |
| dc.subject | Blended learning | |
| dc.subject | Knowledge management | |
| dc.subject | Human–computer interaction | |
| dc.subject | Multimedia | |
| dc.subject | Educational technology | |
| dc.subject | Psychology | |
| dc.subject | Mathematics education | |
| dc.title | The Effect of Integrating Gamification Elements in Blended Learning Environments | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5063379113 | |
| local.authorid.openalex | A5090068517 |
