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Social Mobile Gaming and User Practices

dc.contributor.authorELCİYAR, KEMAL
dc.contributor.orcid0000-0002-7820-2978
dc.date.accessioned2025-11-13T22:34:44Z
dc.date.issued2015-12-01
dc.identifier.doihttps://doi.org/10.30935/ojcmt/5680
dc.identifier.endpage156
dc.identifier.issn1986-3497
dc.identifier.issueDecember 2015 - Special Issue
dc.identifier.openalexW2918811644
dc.identifier.startpage141
dc.identifier.urihttps://hdl.handle.net/11421/14621
dc.identifier.urihttps://doi.org/10.30935/ojcmt/5680
dc.identifier.volume5
dc.language.isoen
dc.relation.ispartofOnline Journal of Communication and Media Technologies
dc.rightsopenAccess
dc.subjectEntertainment
dc.subjectComputer science
dc.subjectInteractivity
dc.subjectMultimedia
dc.subjectMobile device
dc.subjectMainstream
dc.subjectVariety (cybernetics)
dc.subjectHuman–computer interaction
dc.subjectInternet privacy
dc.subjectWorld Wide Web
dc.titleSocial Mobile Gaming and User Practices
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5035453181

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