Yayın: Social Mobile Gaming and User Practices
| dc.contributor.author | ELCİYAR, KEMAL | |
| dc.contributor.orcid | 0000-0002-7820-2978 | |
| dc.date.accessioned | 2025-11-13T22:34:44Z | |
| dc.date.issued | 2015-12-01 | |
| dc.identifier.doi | https://doi.org/10.30935/ojcmt/5680 | |
| dc.identifier.endpage | 156 | |
| dc.identifier.issn | 1986-3497 | |
| dc.identifier.issue | December 2015 - Special Issue | |
| dc.identifier.openalex | W2918811644 | |
| dc.identifier.startpage | 141 | |
| dc.identifier.uri | https://hdl.handle.net/11421/14621 | |
| dc.identifier.uri | https://doi.org/10.30935/ojcmt/5680 | |
| dc.identifier.volume | 5 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Online Journal of Communication and Media Technologies | |
| dc.rights | openAccess | |
| dc.subject | Entertainment | |
| dc.subject | Computer science | |
| dc.subject | Interactivity | |
| dc.subject | Multimedia | |
| dc.subject | Mobile device | |
| dc.subject | Mainstream | |
| dc.subject | Variety (cybernetics) | |
| dc.subject | Human–computer interaction | |
| dc.subject | Internet privacy | |
| dc.subject | World Wide Web | |
| dc.title | Social Mobile Gaming and User Practices | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5035453181 |
