Yayın: Augmented Reality Applications and Usage Examples in the Metaverse Age
| dc.contributor.author | Hakan Altınpulluk | |
| dc.contributor.author | ALTINPULLUK, HAKAN | |
| dc.contributor.author | Yusuf Yıldırım | |
| dc.contributor.author | Yıldırım, Yusuf | |
| dc.contributor.orcid | 0000-0003-4701-1949 | |
| dc.contributor.orcid | 0000-0003-4475-4923 | |
| dc.date.accessioned | 2025-11-13T18:51:48Z | |
| dc.date.issued | 2023-06-30 | |
| dc.identifier.doi | https://doi.org/10.4018/978-1-6684-8851-5.ch007 | |
| dc.identifier.endpage | 164 | |
| dc.identifier.issn | 2327-0411 | |
| dc.identifier.openalex | W4382987950 | |
| dc.identifier.startpage | 144 | |
| dc.identifier.uri | https://hdl.handle.net/11421/10867 | |
| dc.identifier.uri | https://doi.org/10.4018/978-1-6684-8851-5.ch007 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Advances in computational intelligence and robotics book series | |
| dc.rights | restrictedAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Scope (computer science) | |
| dc.subject | Computer science | |
| dc.subject | Bridge (graph theory) | |
| dc.subject | Software | |
| dc.subject | Metaverse | |
| dc.subject | Human–computer interaction | |
| dc.subject | Virtual reality | |
| dc.subject.sdg | 9 | |
| dc.title | Augmented Reality Applications and Usage Examples in the Metaverse Age | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5056449564 | |
| local.authorid.openalex | A5005621742 |
