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Augmented Reality Applications and Usage Examples in the Metaverse Age

dc.contributor.authorHakan Altınpulluk
dc.contributor.authorALTINPULLUK, HAKAN
dc.contributor.authorYusuf Yıldırım
dc.contributor.authorYıldırım, Yusuf
dc.contributor.orcid0000-0003-4701-1949
dc.contributor.orcid0000-0003-4475-4923
dc.date.accessioned2025-11-13T18:51:48Z
dc.date.issued2023-06-30
dc.identifier.doihttps://doi.org/10.4018/978-1-6684-8851-5.ch007
dc.identifier.endpage164
dc.identifier.issn2327-0411
dc.identifier.openalexW4382987950
dc.identifier.startpage144
dc.identifier.urihttps://hdl.handle.net/11421/10867
dc.identifier.urihttps://doi.org/10.4018/978-1-6684-8851-5.ch007
dc.language.isoen
dc.relation.ispartofAdvances in computational intelligence and robotics book series
dc.rightsrestrictedAccess
dc.subjectAugmented reality
dc.subjectScope (computer science)
dc.subjectComputer science
dc.subjectBridge (graph theory)
dc.subjectSoftware
dc.subjectMetaverse
dc.subjectHuman–computer interaction
dc.subjectVirtual reality
dc.subject.sdg9
dc.titleAugmented Reality Applications and Usage Examples in the Metaverse Age
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5056449564
local.authorid.openalexA5005621742

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