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Digital Game Design Process for the Concept of Area

dc.contributor.authorADA, TUBA
dc.contributor.authorTuba Ada
dc.contributor.orcid0000-0001-8717-4983
dc.contributor.orcid0000-0001-5077-3376
dc.date.accessioned2025-11-13T18:47:46Z
dc.date.issued2023-06-01
dc.identifier.doihttps://doi.org/10.1564/tme_v30.2.1
dc.identifier.endpage73
dc.identifier.issn1744-2710
dc.identifier.issue2
dc.identifier.openalexW4386004221
dc.identifier.startpage55
dc.identifier.urihttps://hdl.handle.net/11421/10649
dc.identifier.urihttps://doi.org/10.1564/tme_v30.2.1
dc.identifier.volume30
dc.language.isoen
dc.relation.ispartofInternational Journal for Technology in Mathematics Education
dc.rightsrestrictedAccess
dc.subjectGame design document
dc.subjectGame design
dc.subjectGame Developer
dc.subjectGame art design
dc.subjectGame mechanics
dc.subjectProcess (computing)
dc.subjectComputer science
dc.subjectGame testing
dc.subjectSimulations and games in economics education
dc.subjectContext (archaeology)
dc.subjectMathematics education
dc.subjectVideo game design
dc.subjectVideo game development
dc.subjectMultimedia
dc.subjectSequential game
dc.subjectGame theory
dc.subjectMathematics
dc.subject.sdg4
dc.titleDigital Game Design Process for the Concept of Area
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5063570540

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