Yayın: Digital Game Design Process for the Concept of Area
| dc.contributor.author | ADA, TUBA | |
| dc.contributor.author | Tuba Ada | |
| dc.contributor.orcid | 0000-0001-8717-4983 | |
| dc.contributor.orcid | 0000-0001-5077-3376 | |
| dc.date.accessioned | 2025-11-13T18:47:46Z | |
| dc.date.issued | 2023-06-01 | |
| dc.identifier.doi | https://doi.org/10.1564/tme_v30.2.1 | |
| dc.identifier.endpage | 73 | |
| dc.identifier.issn | 1744-2710 | |
| dc.identifier.issue | 2 | |
| dc.identifier.openalex | W4386004221 | |
| dc.identifier.startpage | 55 | |
| dc.identifier.uri | https://hdl.handle.net/11421/10649 | |
| dc.identifier.uri | https://doi.org/10.1564/tme_v30.2.1 | |
| dc.identifier.volume | 30 | |
| dc.language.iso | en | |
| dc.relation.ispartof | International Journal for Technology in Mathematics Education | |
| dc.rights | restrictedAccess | |
| dc.subject | Game design document | |
| dc.subject | Game design | |
| dc.subject | Game Developer | |
| dc.subject | Game art design | |
| dc.subject | Game mechanics | |
| dc.subject | Process (computing) | |
| dc.subject | Computer science | |
| dc.subject | Game testing | |
| dc.subject | Simulations and games in economics education | |
| dc.subject | Context (archaeology) | |
| dc.subject | Mathematics education | |
| dc.subject | Video game design | |
| dc.subject | Video game development | |
| dc.subject | Multimedia | |
| dc.subject | Sequential game | |
| dc.subject | Game theory | |
| dc.subject | Mathematics | |
| dc.subject.sdg | 4 | |
| dc.title | Digital Game Design Process for the Concept of Area | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5063570540 |
