Yayın: Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study
| dc.contributor.author | AYDIN, CENGİZ HAKAN | |
| dc.contributor.author | Cengiz Hakan Aydın | |
| dc.contributor.orcid | 0000-0003-1566-4355 | |
| dc.contributor.orcid | 0000-0002-9186-1791 | |
| dc.date.accessioned | 2025-11-13T09:47:40Z | |
| dc.date.issued | 2022-05-31 | |
| dc.identifier.doi | https://doi.org/10.17083/ijsg.v9i2.494 | |
| dc.identifier.endpage | 91 | |
| dc.identifier.issn | 2384-8766 | |
| dc.identifier.issue | 2 | |
| dc.identifier.openalex | W4281719408 | |
| dc.identifier.startpage | 79 | |
| dc.identifier.uri | https://hdl.handle.net/11421/2212 | |
| dc.identifier.uri | https://doi.org/10.17083/ijsg.v9i2.494 | |
| dc.identifier.volume | 9 | |
| dc.language.iso | en | |
| dc.relation.ispartof | International Journal of Serious Games | |
| dc.rights | openAccess | |
| dc.subject | Distance education | |
| dc.subject | Exploratory research | |
| dc.subject | Set (abstract data type) | |
| dc.subject | Online learning | |
| dc.subject | Computer science | |
| dc.subject | Mathematics education | |
| dc.subject | Dropout (neural networks) | |
| dc.subject | Psychology | |
| dc.subject | Multimedia | |
| dc.subject | Sociology | |
| dc.subject.sdg | 4 | |
| dc.title | Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5089874903 |
