Yayın: THE GAMIFICATION OF LEARNING CULTURAL HERITAGE: ARCHITECTING A SCENARIO
| dc.contributor.author | Tayara, Majd | |
| dc.contributor.author | YILMAZ, HAKAN | |
| dc.contributor.orcid | 0000-0002-1775-9131 | |
| dc.contributor.orcid | 0000-0002-8512-2757 | |
| dc.date.accessioned | 2025-11-13T22:35:55Z | |
| dc.date.issued | 2019-10-12 | |
| dc.identifier.endpage | 161 | |
| dc.identifier.issn | 2312-0630 | |
| dc.identifier.openalex | W2989309213 | |
| dc.identifier.startpage | 150 | |
| dc.identifier.uri | https://hdl.handle.net/11421/14687 | |
| dc.identifier.uri | https://www.cabdirect.org/cabdirect/abstract/20203233254 | |
| dc.identifier.volume | 5 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Tourism, leisure and global change | |
| dc.rights | restrictedAccess | |
| dc.subject | Cultural heritage | |
| dc.subject | Tourism | |
| dc.subject | Context (archaeology) | |
| dc.subject | Tourist attraction | |
| dc.subject | Heritage tourism | |
| dc.subject | Game based learning | |
| dc.subject | Order (exchange) | |
| dc.subject | Computer science | |
| dc.subject | Knowledge management | |
| dc.subject | Cultural heritage management | |
| dc.subject | Multimedia | |
| dc.subject | Business | |
| dc.subject | Geography | |
| dc.subject | Archaeology | |
| dc.subject.sdg | 8 | |
| dc.title | THE GAMIFICATION OF LEARNING CULTURAL HERITAGE: ARCHITECTING A SCENARIO | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5050207010 | |
| local.authorid.openalex | A5035443145 |
