Yayın:
THE GAMIFICATION OF LEARNING CULTURAL HERITAGE: ARCHITECTING A SCENARIO

dc.contributor.authorTayara, Majd
dc.contributor.authorYILMAZ, HAKAN
dc.contributor.orcid0000-0002-1775-9131
dc.contributor.orcid0000-0002-8512-2757
dc.date.accessioned2025-11-13T22:35:55Z
dc.date.issued2019-10-12
dc.identifier.endpage161
dc.identifier.issn2312-0630
dc.identifier.openalexW2989309213
dc.identifier.startpage150
dc.identifier.urihttps://hdl.handle.net/11421/14687
dc.identifier.urihttps://www.cabdirect.org/cabdirect/abstract/20203233254
dc.identifier.volume5
dc.language.isoen
dc.relation.ispartofTourism, leisure and global change
dc.rightsrestrictedAccess
dc.subjectCultural heritage
dc.subjectTourism
dc.subjectContext (archaeology)
dc.subjectTourist attraction
dc.subjectHeritage tourism
dc.subjectGame based learning
dc.subjectOrder (exchange)
dc.subjectComputer science
dc.subjectKnowledge management
dc.subjectCultural heritage management
dc.subjectMultimedia
dc.subjectBusiness
dc.subjectGeography
dc.subjectArchaeology
dc.subject.sdg8
dc.titleTHE GAMIFICATION OF LEARNING CULTURAL HERITAGE: ARCHITECTING A SCENARIO
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5050207010
local.authorid.openalexA5035443145

Dosyalar

Koleksiyonlar