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The Impact of Augmented Reality Applications on the Primary School 2nd Grade Students’ Idioms Learning Levels

dc.contributor.authorERSOY, ALİ
dc.contributor.authorAli Ersoy
dc.contributor.orcid0000-0002-7461-7332
dc.contributor.orcid0000-0001-5000-290X
dc.date.accessioned2025-11-13T18:52:15Z
dc.date.issued2023-07-25
dc.identifier.doihttps://doi.org/10.59409/ojer.1168012
dc.identifier.endpage26
dc.identifier.issn2651-4206
dc.identifier.issue1
dc.identifier.openalexW4385246466
dc.identifier.startpage1
dc.identifier.urihttps://hdl.handle.net/11421/10894
dc.identifier.urihttps://doi.org/10.59409/ojer.1168012
dc.identifier.volume10
dc.language.isoen
dc.relation.ispartofOsmangazi Journal of Educational Research
dc.rightsopenAccess
dc.subjectTurkish
dc.subjectSentence
dc.subjectAugmented reality
dc.subjectVocabulary
dc.subjectMathematics education
dc.subjectTheme (computing)
dc.subjectTest (biology)
dc.subjectComputer science
dc.subjectMatching (statistics)
dc.subjectSignificant difference
dc.subjectPsychology
dc.subjectNatural language processing
dc.subjectArtificial intelligence
dc.subjectLinguistics
dc.subjectMathematics
dc.subjectWorld Wide Web
dc.subjectStatistics
dc.subject.sdg4
dc.titleThe Impact of Augmented Reality Applications on the Primary School 2nd Grade Students’ Idioms Learning Levels
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5060033278

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