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Gamification, Education and E-learning: An interview with Andrzej Marczewski

dc.contributor.authorBOZKURT, ARAS
dc.contributor.orcid0000-0002-4520-642X
dc.date.accessioned2025-11-13T22:25:21Z
dc.date.issued2017-10-03
dc.identifier.doihttps://doi.org/10.1145/3136555.3137178
dc.identifier.issn1535-394X
dc.identifier.issue9
dc.identifier.openalexW3136453856
dc.identifier.urihttps://hdl.handle.net/11421/14121
dc.identifier.urihttps://doi.org/10.1145/3136555.3137178
dc.identifier.volume2017
dc.language.isoen
dc.relation.ispartofeLearn
dc.rightsrestrictedAccess
dc.subjectE learning
dc.subjectPsychology
dc.subjectMathematics education
dc.subjectPedagogy
dc.subjectMedical education
dc.subjectEducational technology
dc.subjectMedicine
dc.titleGamification, Education and E-learning: An interview with Andrzej Marczewski
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5074230777

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