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Augmented Reality with Mobile and Ubiquitous Learning

dc.contributor.authorAras Bozkurt
dc.contributor.authorBOZKURT, ARAS
dc.contributor.orcid0000-0002-4520-642X
dc.date.accessioned2025-11-13T10:42:53Z
dc.date.issued2016-11-30
dc.identifier.doihttps://doi.org/10.4018/978-1-5225-1692-7.ch002
dc.identifier.endpage41
dc.identifier.issn2326-8905
dc.identifier.openalexW2559148941
dc.identifier.startpage27
dc.identifier.urihttps://hdl.handle.net/11421/5034
dc.identifier.urihttps://doi.org/10.4018/978-1-5225-1692-7.ch002
dc.language.isoen
dc.relation.ispartofAdvances in educational technologies and instructional design book series
dc.rightsrestrictedAccess
dc.subjectAugmented reality
dc.subjectComputer science
dc.subjectHuman–computer interaction
dc.subjectPace
dc.subjectMobile device
dc.subjectComputer-mediated reality
dc.subjectVirtual reality
dc.subjectWearable computer
dc.subjectPerspective (graphical)
dc.subjectMultimedia
dc.subjectSituated
dc.subjectMixed reality
dc.subjectMobile technology
dc.subjectSituated learning
dc.subjectArtificial intelligence
dc.subjectWorld Wide Web
dc.subjectGeography
dc.subjectPsychology
dc.titleAugmented Reality with Mobile and Ubiquitous Learning
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5074230777

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