Yayın: Augmented Reality with Mobile and Ubiquitous Learning
| dc.contributor.author | Aras Bozkurt | |
| dc.contributor.author | BOZKURT, ARAS | |
| dc.contributor.orcid | 0000-0002-4520-642X | |
| dc.date.accessioned | 2025-11-13T10:42:53Z | |
| dc.date.issued | 2016-11-30 | |
| dc.identifier.doi | https://doi.org/10.4018/978-1-5225-1692-7.ch002 | |
| dc.identifier.endpage | 41 | |
| dc.identifier.issn | 2326-8905 | |
| dc.identifier.openalex | W2559148941 | |
| dc.identifier.startpage | 27 | |
| dc.identifier.uri | https://hdl.handle.net/11421/5034 | |
| dc.identifier.uri | https://doi.org/10.4018/978-1-5225-1692-7.ch002 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Advances in educational technologies and instructional design book series | |
| dc.rights | restrictedAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Computer science | |
| dc.subject | Human–computer interaction | |
| dc.subject | Pace | |
| dc.subject | Mobile device | |
| dc.subject | Computer-mediated reality | |
| dc.subject | Virtual reality | |
| dc.subject | Wearable computer | |
| dc.subject | Perspective (graphical) | |
| dc.subject | Multimedia | |
| dc.subject | Situated | |
| dc.subject | Mixed reality | |
| dc.subject | Mobile technology | |
| dc.subject | Situated learning | |
| dc.subject | Artificial intelligence | |
| dc.subject | World Wide Web | |
| dc.subject | Geography | |
| dc.subject | Psychology | |
| dc.title | Augmented Reality with Mobile and Ubiquitous Learning | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5074230777 |
