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The futuristic model for physical activity and exercise: active video games

dc.contributor.authorAygün, Cihan
dc.contributor.authorAtabek, Hayriye Çakır
dc.contributor.orcid0000-0001-8773-8777
dc.contributor.orcid0000-0002-2602-3521
dc.date.accessioned2025-11-13T10:54:18Z
dc.date.issued2018-01-01
dc.identifier.doihttps://doi.org/10.16926/par.2018.06.07
dc.identifier.endpage53
dc.identifier.issn2300-5076
dc.identifier.openalexW2809635678
dc.identifier.startpage45
dc.identifier.urihttps://hdl.handle.net/11421/5615
dc.identifier.urihttps://doi.org/10.16926/par.2018.06.07
dc.identifier.volume6
dc.language.isoen
dc.relation.ispartofPhysical Activity Review
dc.rightsopenAccess
dc.subjectPhysical activity
dc.subjectComputer science
dc.subjectMultimedia
dc.subjectPsychology
dc.subjectPhysical medicine and rehabilitation
dc.subjectMedicine
dc.titleThe futuristic model for physical activity and exercise: active video games
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5059228512
local.authorid.openalexA5071049453

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