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Procedural Horror Game Using Rule-Based and Markov Chain PCG with Cultural Fear Modeling

dc.contributor.authorHerman Thuan To Saurik
dc.contributor.authorHarits Ar Rosyid
dc.contributor.authorAji Prasetya Wibawa
dc.contributor.authorEsther Irawati Setiawan
dc.contributor.authorGulsun Kurubacak Cakir
dc.contributor.orcid0009-0002-0397-9050
dc.contributor.orcid0000-0002-6653-2697
dc.contributor.orcid0000-0002-7163-3556
dc.contributor.orcid0000-0002-8068-7142
dc.date.accessioned2026-05-20T10:26:59Z
dc.date.issued2026-03-30
dc.identifier.doi10.62527/joiv.10.2.4046
dc.identifier.endpage471
dc.identifier.issn2549-9610
dc.identifier.issue2
dc.identifier.openalexW7154471495
dc.identifier.startpage471
dc.identifier.urihttps://hdl.handle.net/11421/40003
dc.identifier.urihttps://doi.org/10.62527/joiv.10.2.4046
dc.identifier.volume10
dc.relation.ispartofJOIV International Journal on Informatics Visualization
dc.rightsopenAccess
dc.subjectMarkov chain
dc.subjectProbabilistic logic
dc.subjectGenerator (circuit theory)
dc.subjectMarkov process
dc.subjectMarkov model
dc.subjectStochastic matrix
dc.subjectStability (learning theory)
dc.subjectHidden Markov model
dc.subject.sdg5
dc.titleProcedural Horror Game Using Rule-Based and Markov Chain PCG with Cultural Fear Modeling
dspace.entity.typePublication

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