Yayın:
Students’ game-based actions in abstract strategy board games: opening the black box

dc.contributor.authorMerve Atasay Sunay
dc.contributor.authorSunay, Merve Atasay
dc.contributor.authorAbdulkadir Erdoğan
dc.contributor.authorERDOĞAN, ABDULKADİR
dc.contributor.orcid0000-0002-6553-8309
dc.date.accessioned2025-11-13T18:49:19Z
dc.date.issued2023-02-24
dc.identifier.doihttps://doi.org/10.21203/rs.3.rs-2609341/v1
dc.identifier.openalexW4321781555
dc.identifier.urihttps://hdl.handle.net/11421/10730
dc.identifier.urihttps://doi.org/10.21203/rs.3.rs-2609341/v1
dc.language.isoen
dc.relation.ispartofResearch Square (Research Square)
dc.rightsopenAccess
dc.subjectFunction (biology)
dc.subjectContext (archaeology)
dc.subjectPerception
dc.subjectComputer science
dc.subjectProcess (computing)
dc.subjectHeuristic
dc.subjectBlack box
dc.subjectLuck
dc.subjectKey (lock)
dc.subjectScreening game
dc.subjectNon-cooperative game
dc.subjectPsychology
dc.subjectGame theory
dc.subjectArtificial intelligence
dc.subjectMathematical economics
dc.subjectMathematics
dc.subjectGeography
dc.subject.sdg4
dc.titleStudents’ game-based actions in abstract strategy board games: opening the black box
dc.typepreprint
dspace.entity.typePublication
local.authorid.openalexA5015692191
local.authorid.openalexA5039656005

Dosyalar

Koleksiyonlar