Yayın: Students’ game-based actions in abstract strategy board games: opening the black box
| dc.contributor.author | Merve Atasay Sunay | |
| dc.contributor.author | Sunay, Merve Atasay | |
| dc.contributor.author | Abdulkadir Erdoğan | |
| dc.contributor.author | ERDOĞAN, ABDULKADİR | |
| dc.contributor.orcid | 0000-0002-6553-8309 | |
| dc.date.accessioned | 2025-11-13T18:49:19Z | |
| dc.date.issued | 2023-02-24 | |
| dc.identifier.doi | https://doi.org/10.21203/rs.3.rs-2609341/v1 | |
| dc.identifier.openalex | W4321781555 | |
| dc.identifier.uri | https://hdl.handle.net/11421/10730 | |
| dc.identifier.uri | https://doi.org/10.21203/rs.3.rs-2609341/v1 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Research Square (Research Square) | |
| dc.rights | openAccess | |
| dc.subject | Function (biology) | |
| dc.subject | Context (archaeology) | |
| dc.subject | Perception | |
| dc.subject | Computer science | |
| dc.subject | Process (computing) | |
| dc.subject | Heuristic | |
| dc.subject | Black box | |
| dc.subject | Luck | |
| dc.subject | Key (lock) | |
| dc.subject | Screening game | |
| dc.subject | Non-cooperative game | |
| dc.subject | Psychology | |
| dc.subject | Game theory | |
| dc.subject | Artificial intelligence | |
| dc.subject | Mathematical economics | |
| dc.subject | Mathematics | |
| dc.subject | Geography | |
| dc.subject.sdg | 4 | |
| dc.title | Students’ game-based actions in abstract strategy board games: opening the black box | |
| dc.type | preprint | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5015692191 | |
| local.authorid.openalex | A5039656005 |
