Yayın: IDT Experts' Views on Gamification Elements' Effectiveness in E-Learning Settings
| dc.contributor.author | Meşe, Can | |
| dc.contributor.author | Dönmez, Onur | |
| dc.contributor.author | Dursun, Onur | |
| dc.contributor.orcid | 0000-0002-9759-7055 | |
| dc.contributor.orcid | 0000-0001-5200-1468 | |
| dc.date.accessioned | 2025-11-13T22:46:04Z | |
| dc.date.issued | 2015-03-02 | |
| dc.identifier.endpage | 817 | |
| dc.identifier.issue | 1 | |
| dc.identifier.openalex | W2284440542 | |
| dc.identifier.startpage | 815 | |
| dc.identifier.uri | https://hdl.handle.net/11421/15241 | |
| dc.identifier.uri | https://www.learntechlib.org/p/150095/proceeding_150095.pdf | |
| dc.identifier.volume | 2015 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Society for Information Technology & Teacher Education International Conference | |
| dc.rights | restrictedAccess | |
| dc.subject | Computer science | |
| dc.subject | Psychology | |
| dc.subject | Human–computer interaction | |
| dc.subject.sdg | 13 | |
| dc.title | IDT Experts' Views on Gamification Elements' Effectiveness in E-Learning Settings | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5063379113 | |
| local.authorid.openalex | A5049205132 | |
| local.authorid.openalex | A5077669423 |
