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Computational Thinking in Educational Digital Games

dc.contributor.authorHalil İbrahim Haseski
dc.contributor.authorİLİÇ, Ulaş
dc.contributor.authorUlaş İLİÇ
dc.contributor.authorTUĞTEKİN, UFUK
dc.contributor.authorUfuk Tuğtekin
dc.contributor.orcid0000-0002-4766-9081
dc.contributor.orcid0000-0003-4213-8713
dc.contributor.orcid0000-0003-0129-3477
dc.date.accessioned2025-11-13T22:22:31Z
dc.date.issued2017-09-20
dc.identifier.doihttps://doi.org/10.4018/978-1-5225-3200-2.ch013
dc.identifier.endpage287
dc.identifier.issn2329-5929
dc.identifier.openalexW2756157743
dc.identifier.startpage256
dc.identifier.urihttps://hdl.handle.net/11421/13970
dc.identifier.urihttps://doi.org/10.4018/978-1-5225-3200-2.ch013
dc.language.isoen
dc.relation.ispartofAdvances in early childhood and K-12 education
dc.rightsrestrictedAccess
dc.subjectComputational thinking
dc.subjectMathematics education
dc.subjectEducational game
dc.subjectComputer science
dc.subjectChecklist
dc.subjectFace (sociological concept)
dc.subjectPsychology
dc.subjectMultimedia
dc.subjectSociology
dc.subjectCognitive psychology
dc.subjectSocial science
dc.subject.sdg4
dc.titleComputational Thinking in Educational Digital Games
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5028159235
local.authorid.openalexA5053984393

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