Yayın: The effect of a gamified flipped classroom model on reading comprehension and motivation in a primary school social studies course
| dc.contributor.author | ŞENGÜN, Ayla | |
| dc.contributor.author | Ayşe Derya IŞIK | |
| dc.contributor.orcid | 0000-0001-7519-8902 | |
| dc.contributor.orcid | 0000-0002-9867-0904 | |
| dc.date.accessioned | 2025-11-13T16:36:36Z | |
| dc.date.issued | 2025-05-27 | |
| dc.identifier.doi | https://doi.org/10.1080/1475939x.2025.2505763 | |
| dc.identifier.endpage | 16 | |
| dc.identifier.issn | 1475-939X | |
| dc.identifier.openalex | W4410780348 | |
| dc.identifier.startpage | 1 | |
| dc.identifier.uri | https://hdl.handle.net/11421/10202 | |
| dc.identifier.uri | https://doi.org/10.1080/1475939x.2025.2505763 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Technology Pedagogy and Education | |
| dc.rights | restrictedAccess | |
| dc.subject | Reading comprehension | |
| dc.subject | Mathematics education | |
| dc.subject | Reading motivation | |
| dc.subject | Reading (process) | |
| dc.subject | Comprehension | |
| dc.subject | Psychology | |
| dc.subject | Flipped learning | |
| dc.subject | Flipped classroom | |
| dc.subject | Teaching method | |
| dc.subject | Pedagogy | |
| dc.subject | Educational technology | |
| dc.subject | Computer science | |
| dc.subject.sdg | 4 | |
| dc.title | The effect of a gamified flipped classroom model on reading comprehension and motivation in a primary school social studies course | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5023413547 |
