Yayın: Augmented Reality Games and Motivation in Language Learning
| dc.contributor.author | TAŞKIRAN, AYŞE | |
| dc.contributor.orcid | 0000-0003-1913-7296 | |
| dc.date.accessioned | 2025-11-13T10:18:32Z | |
| dc.date.issued | 2018-06-25 | |
| dc.identifier.endpage | 898 | |
| dc.identifier.openalex | W2981621464 | |
| dc.identifier.startpage | 892 | |
| dc.identifier.uri | https://hdl.handle.net/11421/3756 | |
| dc.identifier.uri | https://www.learntechlib.org/primary/p/184292/ | |
| dc.language.iso | en | |
| dc.relation.ispartof | EdMedia + Innovate Learning | |
| dc.rights | restrictedAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Computer science | |
| dc.subject | Human–computer interaction | |
| dc.subject | Aesthetics | |
| dc.subject | Psychology | |
| dc.subject | Art | |
| dc.title | Augmented Reality Games and Motivation in Language Learning | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5036101954 |
