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Augmented Reality Games and Motivation in Language Learning

dc.contributor.authorTAŞKIRAN, AYŞE
dc.contributor.orcid0000-0003-1913-7296
dc.date.accessioned2025-11-13T10:18:32Z
dc.date.issued2018-06-25
dc.identifier.endpage898
dc.identifier.openalexW2981621464
dc.identifier.startpage892
dc.identifier.urihttps://hdl.handle.net/11421/3756
dc.identifier.urihttps://www.learntechlib.org/primary/p/184292/
dc.language.isoen
dc.relation.ispartofEdMedia + Innovate Learning
dc.rightsrestrictedAccess
dc.subjectAugmented reality
dc.subjectComputer science
dc.subjectHuman–computer interaction
dc.subjectAesthetics
dc.subjectPsychology
dc.subjectArt
dc.titleAugmented Reality Games and Motivation in Language Learning
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5036101954

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