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Gamification in Open and Distance Learning: A Systematic Review

dc.contributor.authorMurat Sümer
dc.contributor.authorAYDIN, CENGİZ HAKAN
dc.contributor.authorCengiz Hakan Aydın
dc.contributor.orcid0000-0003-1566-4355
dc.contributor.orcid0000-0002-9186-1791
dc.date.accessioned2025-11-13T10:14:40Z
dc.date.issued2018-01-01
dc.identifier.doihttps://doi.org/10.1007/978-3-319-17727-4_115-1
dc.identifier.openalexW2799286796
dc.identifier.urihttps://hdl.handle.net/11421/3562
dc.identifier.urihttps://doi.org/10.1007/978-3-319-17727-4_115-1
dc.language.isoen
dc.rightsrestrictedAccess
dc.subjectProduct (mathematics)
dc.subjectField (mathematics)
dc.subjectComputer science
dc.subjectDistance education
dc.subjectGame mechanics
dc.subjectGuideline
dc.subjectHum
dc.subjectMathematics education
dc.subjectMultimedia
dc.subjectPsychology
dc.subjectMathematics
dc.subjectPolitical science
dc.subject.sdg4
dc.titleGamification in Open and Distance Learning: A Systematic Review
dc.typereview
dspace.entity.typePublication
local.authorid.openalexA5089874903

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