Yayın: How to Play Board Games? A Framework Proposal for Classroom Settings
| dc.contributor.author | ERDOĞAN, ABDULKADİR | |
| dc.contributor.author | Sunay, Merve Atasay | |
| dc.contributor.author | Çevirgen, Ayşegül Eryılmaz | |
| dc.contributor.orcid | 0000-0002-6553-8309 | |
| dc.date.accessioned | 2025-11-13T12:05:05Z | |
| dc.date.issued | 2022-10-01 | |
| dc.identifier.doi | https://doi.org/10.2478/bgs-2022-0021 | |
| dc.identifier.endpage | 122 | |
| dc.identifier.issn | 2183-3311 | |
| dc.identifier.issue | 2 | |
| dc.identifier.openalex | W4306147597 | |
| dc.identifier.startpage | 101 | |
| dc.identifier.uri | https://hdl.handle.net/11421/8908 | |
| dc.identifier.uri | https://doi.org/10.2478/bgs-2022-0021 | |
| dc.identifier.volume | 16 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Board Game Studies Journal | |
| dc.rights | openAccess | |
| dc.subject | Process (computing) | |
| dc.subject | Context (archaeology) | |
| dc.subject | Curriculum | |
| dc.subject | Luck | |
| dc.subject | Order (exchange) | |
| dc.subject | Computer science | |
| dc.subject | Adversary | |
| dc.subject | Game mechanics | |
| dc.subject | Mathematics education | |
| dc.subject | Psychology | |
| dc.subject | Pedagogy | |
| dc.subject | Multimedia | |
| dc.subject | Business | |
| dc.subject.sdg | 4 | |
| dc.title | How to Play Board Games? A Framework Proposal for Classroom Settings | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5039656005 | |
| local.authorid.openalex | A5015692191 | |
| local.authorid.openalex | A5064496905 |
