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How to Play Board Games? A Framework Proposal for Classroom Settings

dc.contributor.authorERDOĞAN, ABDULKADİR
dc.contributor.authorSunay, Merve Atasay
dc.contributor.authorÇevirgen, Ayşegül Eryılmaz
dc.contributor.orcid0000-0002-6553-8309
dc.date.accessioned2025-11-13T12:05:05Z
dc.date.issued2022-10-01
dc.identifier.doihttps://doi.org/10.2478/bgs-2022-0021
dc.identifier.endpage122
dc.identifier.issn2183-3311
dc.identifier.issue2
dc.identifier.openalexW4306147597
dc.identifier.startpage101
dc.identifier.urihttps://hdl.handle.net/11421/8908
dc.identifier.urihttps://doi.org/10.2478/bgs-2022-0021
dc.identifier.volume16
dc.language.isoen
dc.relation.ispartofBoard Game Studies Journal
dc.rightsopenAccess
dc.subjectProcess (computing)
dc.subjectContext (archaeology)
dc.subjectCurriculum
dc.subjectLuck
dc.subjectOrder (exchange)
dc.subjectComputer science
dc.subjectAdversary
dc.subjectGame mechanics
dc.subjectMathematics education
dc.subjectPsychology
dc.subjectPedagogy
dc.subjectMultimedia
dc.subjectBusiness
dc.subject.sdg4
dc.titleHow to Play Board Games? A Framework Proposal for Classroom Settings
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5039656005
local.authorid.openalexA5015692191
local.authorid.openalexA5064496905

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