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To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments

dc.contributor.authorBOZKURT, ARAS
dc.contributor.authorAhmed Tlili
dc.contributor.authorMourad Abed
dc.contributor.authorAras Bozkurt
dc.contributor.authorRonghuai Huang
dc.contributor.authorDaniel Burgos
dc.contributor.orcid0000-0003-0035-3490
dc.contributor.orcid0000-0003-1449-7751
dc.contributor.orcid0000-0001-9723-7714
dc.contributor.orcid0000-0002-4520-642X
dc.contributor.orcid0000-0003-4651-5248
dc.contributor.orcid0000-0003-0498-1101
dc.date.accessioned2025-11-13T09:49:03Z
dc.date.issued2022-06-18
dc.identifier.doihttps://doi.org/10.3390/electronics11121907
dc.identifier.endpage1907
dc.identifier.issn2079-9292
dc.identifier.issue12
dc.identifier.openalexW4283074517
dc.identifier.startpage1907
dc.identifier.urihttps://hdl.handle.net/11421/2282
dc.identifier.urihttps://doi.org/10.3390/electronics11121907
dc.identifier.volume11
dc.language.isoen
dc.relation.ispartofElectronics
dc.rightsopenAccess
dc.subjectPsychology
dc.subjectContinuance
dc.subjectTechnology acceptance model
dc.subjectStructural equation modeling
dc.subjectNeuroticism
dc.subjectPersonality
dc.subjectExtraversion and introversion
dc.subjectUsability
dc.subjectBig Five personality traits
dc.subjectAffect (linguistics)
dc.subjectSocial psychology
dc.subjectLearning environment
dc.subjectApplied psychology
dc.subjectMathematics education
dc.subjectHuman–computer interaction
dc.subjectComputer science
dc.subject.sdg4
dc.titleTo Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5074230777

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