Yayın: Digital game design on the subject of identities and expansions
| dc.contributor.author | ADA, TUBA | |
| dc.contributor.author | Tuba Ada | |
| dc.contributor.orcid | 0000-0001-8717-4983 | |
| dc.contributor.orcid | 0000-0001-5077-3376 | |
| dc.date.accessioned | 2025-11-13T22:54:51Z | |
| dc.date.issued | 2017-11-23 | |
| dc.identifier.doi | https://doi.org/10.18844/prosoc.v4i9.3038 | |
| dc.identifier.endpage | 21 | |
| dc.identifier.issn | 2547-8818 | |
| dc.identifier.issue | 9 | |
| dc.identifier.openalex | W2783070243 | |
| dc.identifier.startpage | 17 | |
| dc.identifier.uri | https://hdl.handle.net/11421/15726 | |
| dc.identifier.uri | https://doi.org/10.18844/prosoc.v4i9.3038 | |
| dc.identifier.volume | 4 | |
| dc.language.iso | en | |
| dc.relation.ispartof | New Trends and Issues Proceedings on Humanities and Social Sciences | |
| dc.rights | openAccess | |
| dc.subject | Game design | |
| dc.subject | Game art design | |
| dc.subject | Game Developer | |
| dc.subject | Game design document | |
| dc.subject | Mathematics education | |
| dc.subject | Computer science | |
| dc.subject | Game mechanics | |
| dc.subject | Game programming | |
| dc.subject | Mathematical game | |
| dc.subject | Rectangle | |
| dc.subject | Video game design | |
| dc.subject | Field (mathematics) | |
| dc.subject | Multimedia | |
| dc.subject | Simulations and games in economics education | |
| dc.subject | Video game development | |
| dc.subject | Sequential game | |
| dc.subject | Game development tool | |
| dc.subject | Mathematics | |
| dc.subject | Game theory | |
| dc.subject | Simultaneous game | |
| dc.subject | Mathematical economics | |
| dc.subject | Geometry | |
| dc.subject.sdg | 4 | |
| dc.title | Digital game design on the subject of identities and expansions | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5063570540 |
