Yayın: The analysis of interactive scenario design principles supporting critical and creative thinking in asynchronous learning environments
| dc.contributor.author | Oktay, Özlem Soydan | |
| dc.contributor.author | YÜZER, TEVFİK VOLKAN | |
| dc.contributor.orcid | 0000-0003-2419-405X | |
| dc.contributor.orcid | 0000-0002-8316-6115 | |
| dc.date.accessioned | 2025-11-13T10:55:35Z | |
| dc.date.issued | 2023-04-17 | |
| dc.identifier.doi | https://doi.org/10.1080/10494820.2023.2195443 | |
| dc.identifier.endpage | 4204 | |
| dc.identifier.issn | 1049-4820 | |
| dc.identifier.issue | 8 | |
| dc.identifier.openalex | W4366292963 | |
| dc.identifier.startpage | 4183 | |
| dc.identifier.uri | https://hdl.handle.net/11421/5680 | |
| dc.identifier.uri | https://doi.org/10.1080/10494820.2023.2195443 | |
| dc.identifier.volume | 32 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Interactive Learning Environments | |
| dc.rights | restrictedAccess | |
| dc.subject | Curiosity | |
| dc.subject | Content analysis | |
| dc.subject | Computer science | |
| dc.subject | SPARK (programming language) | |
| dc.subject | Field (mathematics) | |
| dc.subject | Asynchronous communication | |
| dc.subject | Psychology | |
| dc.subject | Mathematics education | |
| dc.subject | Knowledge management | |
| dc.subject | Human–computer interaction | |
| dc.subject | Sociology | |
| dc.subject | Social psychology | |
| dc.subject.sdg | 8 | |
| dc.title | The analysis of interactive scenario design principles supporting critical and creative thinking in asynchronous learning environments | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5049454821 | |
| local.authorid.openalex | A5039813306 |
