Yayın: The effect of augmented reality games on English as foreign language motivation
| dc.contributor.author | TAŞKIRAN, AYŞE | |
| dc.contributor.orcid | 0000-0003-1913-7296 | |
| dc.date.accessioned | 2025-11-13T09:06:26Z | |
| dc.date.issued | 2018-12-14 | |
| dc.identifier.doi | https://doi.org/10.1177/2042753018817541 | |
| dc.identifier.endpage | 135 | |
| dc.identifier.issn | 2042-7530 | |
| dc.identifier.issue | 2 | |
| dc.identifier.openalex | W2903979676 | |
| dc.identifier.startpage | 122 | |
| dc.identifier.uri | https://hdl.handle.net/11421/466 | |
| dc.identifier.uri | https://doi.org/10.1177/2042753018817541 | |
| dc.identifier.volume | 16 | |
| dc.language.iso | en | |
| dc.relation.ispartof | E-Learning and Digital Media | |
| dc.rights | restrictedAccess | |
| dc.subject | Augmented reality | |
| dc.subject | Foreign language | |
| dc.subject | Motivation to learn | |
| dc.subject | Computer science | |
| dc.subject | Mobile device | |
| dc.subject | Multimedia | |
| dc.subject | Mathematics education | |
| dc.subject | Psychology | |
| dc.subject | Human–computer interaction | |
| dc.subject | World Wide Web | |
| dc.subject.sdg | 4 | |
| dc.title | The effect of augmented reality games on English as foreign language motivation | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5036101954 |
