Yayın:
Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load

dc.contributor.authorKURT, ADİLE AŞKIM
dc.contributor.authorAdile Aşkım Kurt
dc.contributor.orcid0000-0002-5302-5901
dc.contributor.orcid0000-0003-1084-5579
dc.date.accessioned2025-11-13T09:12:14Z
dc.date.issued2023-12-11
dc.identifier.doihttps://doi.org/10.1007/s10639-023-12368-2
dc.identifier.endpage12968
dc.identifier.issn1360-2357
dc.identifier.issue10
dc.identifier.openalexW4389565313
dc.identifier.startpage12943
dc.identifier.urihttps://hdl.handle.net/11421/759
dc.identifier.urihttps://doi.org/10.1007/s10639-023-12368-2
dc.identifier.volume29
dc.language.isoen
dc.relation.ispartofEducation and Information Technologies
dc.rightsrestrictedAccess
dc.subjectContext (archaeology)
dc.subjectPsychology
dc.subjectMathematics education
dc.subjectCognition
dc.subjectCognitive load
dc.subjectScale (ratio)
dc.subjectInstructional design
dc.subjectQualitative property
dc.subjectTest (biology)
dc.subjectEducational technology
dc.subjectComputer science
dc.subjectCognitive psychology
dc.subject.sdg4
dc.titleDigital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5040542883

Dosyalar

Koleksiyonlar