Yayın: Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load
| dc.contributor.author | KURT, ADİLE AŞKIM | |
| dc.contributor.author | Adile Aşkım Kurt | |
| dc.contributor.orcid | 0000-0002-5302-5901 | |
| dc.contributor.orcid | 0000-0003-1084-5579 | |
| dc.date.accessioned | 2025-11-13T09:12:14Z | |
| dc.date.issued | 2023-12-11 | |
| dc.identifier.doi | https://doi.org/10.1007/s10639-023-12368-2 | |
| dc.identifier.endpage | 12968 | |
| dc.identifier.issn | 1360-2357 | |
| dc.identifier.issue | 10 | |
| dc.identifier.openalex | W4389565313 | |
| dc.identifier.startpage | 12943 | |
| dc.identifier.uri | https://hdl.handle.net/11421/759 | |
| dc.identifier.uri | https://doi.org/10.1007/s10639-023-12368-2 | |
| dc.identifier.volume | 29 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Education and Information Technologies | |
| dc.rights | restrictedAccess | |
| dc.subject | Context (archaeology) | |
| dc.subject | Psychology | |
| dc.subject | Mathematics education | |
| dc.subject | Cognition | |
| dc.subject | Cognitive load | |
| dc.subject | Scale (ratio) | |
| dc.subject | Instructional design | |
| dc.subject | Qualitative property | |
| dc.subject | Test (biology) | |
| dc.subject | Educational technology | |
| dc.subject | Computer science | |
| dc.subject | Cognitive psychology | |
| dc.subject.sdg | 4 | |
| dc.title | Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5040542883 |
