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Abstract strategy board game for mathematical reasoning: Opening the black box

dc.contributor.authorMerve ATASAY
dc.contributor.authorATASAY, Merve
dc.contributor.authorAbdulkadir Erdoğan
dc.contributor.authorERDOĞAN, ABDULKADİR
dc.contributor.orcid0000-0002-1675-1234
dc.contributor.orcid0000-0002-6553-8309
dc.date.accessioned2025-11-18T22:48:26Z
dc.date.issued2024-03-12
dc.identifier.doi10.1016/j.tsc.2024.101507
dc.identifier.endpage101507
dc.identifier.issn1871-1871
dc.identifier.openalexW4392710632
dc.identifier.scopus2-s2.0-85188734725
dc.identifier.startpage101507
dc.identifier.urihttps://hdl.handle.net/11421/16529
dc.identifier.urihttps://doi.org/10.1016/j.tsc.2024.101507
dc.identifier.volume52
dc.identifier.wos001218379700001
dc.language.isoen
dc.relation.ispartofThinking Skills and Creativity
dc.rightsrestrictedAccess
dc.subjectPerception
dc.subjectHeuristic
dc.subjectPsychology
dc.subjectKey (lock)
dc.subjectBlack box
dc.subjectCognitive psychology
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.titleAbstract strategy board game for mathematical reasoning: Opening the black box
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5058852779
local.authorid.openalexA5039656005

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