Yayın: Abstract strategy board game for mathematical reasoning: Opening the black box
| dc.contributor.author | Merve ATASAY | |
| dc.contributor.author | ATASAY, Merve | |
| dc.contributor.author | Abdulkadir Erdoğan | |
| dc.contributor.author | ERDOĞAN, ABDULKADİR | |
| dc.contributor.orcid | 0000-0002-1675-1234 | |
| dc.contributor.orcid | 0000-0002-6553-8309 | |
| dc.date.accessioned | 2025-11-18T22:48:26Z | |
| dc.date.issued | 2024-03-12 | |
| dc.identifier.doi | 10.1016/j.tsc.2024.101507 | |
| dc.identifier.endpage | 101507 | |
| dc.identifier.issn | 1871-1871 | |
| dc.identifier.openalex | W4392710632 | |
| dc.identifier.scopus | 2-s2.0-85188734725 | |
| dc.identifier.startpage | 101507 | |
| dc.identifier.uri | https://hdl.handle.net/11421/16529 | |
| dc.identifier.uri | https://doi.org/10.1016/j.tsc.2024.101507 | |
| dc.identifier.volume | 52 | |
| dc.identifier.wos | 001218379700001 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Thinking Skills and Creativity | |
| dc.rights | restrictedAccess | |
| dc.subject | Perception | |
| dc.subject | Heuristic | |
| dc.subject | Psychology | |
| dc.subject | Key (lock) | |
| dc.subject | Black box | |
| dc.subject | Cognitive psychology | |
| dc.subject | Computer science | |
| dc.subject | Artificial intelligence | |
| dc.title | Abstract strategy board game for mathematical reasoning: Opening the black box | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5058852779 | |
| local.authorid.openalex | A5039656005 |
