Yayın:
Using Gamification in Open and Distance Learning

dc.contributor.authorSerap Uğur
dc.contributor.authorUĞUR, SERAP
dc.contributor.authorYusuf Levent Şahin
dc.contributor.authorŞahin, Yusuf Levent
dc.contributor.orcid0000-0002-4211-1396
dc.contributor.orcid0000-0002-3903-3366
dc.date.accessioned2025-11-13T22:52:31Z
dc.date.issued2017-06-16
dc.identifier.doihttps://doi.org/10.4018/978-1-5225-2645-2.ch012
dc.identifier.endpage318
dc.identifier.issn2327-1892
dc.identifier.openalexW2624702979
dc.identifier.startpage289
dc.identifier.urihttps://hdl.handle.net/11421/15594
dc.identifier.urihttps://doi.org/10.4018/978-1-5225-2645-2.ch012
dc.language.isoen
dc.relation.ispartofAdvances in mobile and distance learning book series
dc.rightsrestrictedAccess
dc.subjectGrading (engineering)
dc.subjectContext (archaeology)
dc.subjectComputer science
dc.subjectWork (physics)
dc.subjectKnowledge management
dc.subjectPsychology
dc.subjectHuman–computer interaction
dc.subjectEngineering
dc.subjectGeography
dc.subject.sdg4
dc.titleUsing Gamification in Open and Distance Learning
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5075685880
local.authorid.openalexA5028108131

Dosyalar

Koleksiyonlar