Yayın: Using Gamification in Open and Distance Learning
| dc.contributor.author | Serap Uğur | |
| dc.contributor.author | UĞUR, SERAP | |
| dc.contributor.author | Yusuf Levent Şahin | |
| dc.contributor.author | Şahin, Yusuf Levent | |
| dc.contributor.orcid | 0000-0002-4211-1396 | |
| dc.contributor.orcid | 0000-0002-3903-3366 | |
| dc.date.accessioned | 2025-11-13T22:52:31Z | |
| dc.date.issued | 2017-06-16 | |
| dc.identifier.doi | https://doi.org/10.4018/978-1-5225-2645-2.ch012 | |
| dc.identifier.endpage | 318 | |
| dc.identifier.issn | 2327-1892 | |
| dc.identifier.openalex | W2624702979 | |
| dc.identifier.startpage | 289 | |
| dc.identifier.uri | https://hdl.handle.net/11421/15594 | |
| dc.identifier.uri | https://doi.org/10.4018/978-1-5225-2645-2.ch012 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Advances in mobile and distance learning book series | |
| dc.rights | restrictedAccess | |
| dc.subject | Grading (engineering) | |
| dc.subject | Context (archaeology) | |
| dc.subject | Computer science | |
| dc.subject | Work (physics) | |
| dc.subject | Knowledge management | |
| dc.subject | Psychology | |
| dc.subject | Human–computer interaction | |
| dc.subject | Engineering | |
| dc.subject | Geography | |
| dc.subject.sdg | 4 | |
| dc.title | Using Gamification in Open and Distance Learning | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5075685880 | |
| local.authorid.openalex | A5028108131 |
