Yayın: Integrating Generative AI with VR and AR: Enhancing Immersive Educational Experiences Via Authentic Learning and Assessment
| dc.contributor.author | Mesut Aydemir | |
| dc.contributor.author | Münevver Başman | |
| dc.contributor.orcid | 0000-0002-2035-1292 | |
| dc.contributor.orcid | 0000-0003-3572-7982 | |
| dc.date.accessioned | 2026-05-20T10:15:16Z | |
| dc.date.issued | 2026-01-01 | |
| dc.identifier.doi | 10.1007/978-981-95-4871-2_10 | |
| dc.identifier.openalex | W7124155910 | |
| dc.identifier.uri | https://hdl.handle.net/11421/39642 | |
| dc.identifier.uri | https://doi.org/10.1007/978-981-95-4871-2_10 | |
| dc.language.iso | en | |
| dc.rights | restrictedAccess | |
| dc.subject | Generative grammar | |
| dc.subject | Cognitive load | |
| dc.subject | Generative model | |
| dc.subject | Adaptive learning | |
| dc.subject | Instructional design | |
| dc.subject | Comprehension | |
| dc.subject | Learning theory | |
| dc.subject | Educational technology | |
| dc.subject | Technology integration | |
| dc.subject.sdg | 4 | |
| dc.title | Integrating Generative AI with VR and AR: Enhancing Immersive Educational Experiences Via Authentic Learning and Assessment | |
| dspace.entity.type | Publication |
