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Immersive Learning, Immersive Scenarios, and Immersive Technologies

dc.contributor.authorÖzlem Soydan Oktay
dc.contributor.authorOktay, Özlem Soydan
dc.contributor.authorT. Volkan Yüzer
dc.contributor.authorYÜZER, TEVFİK VOLKAN
dc.contributor.orcid0000-0003-2419-405X
dc.contributor.orcid0000-0002-8316-6115
dc.date.accessioned2025-11-13T11:00:07Z
dc.date.issued2022-12-27
dc.identifier.doihttps://doi.org/10.4018/978-1-6684-6513-4.ch006
dc.identifier.endpage111
dc.identifier.issn2326-8905
dc.identifier.openalexW4313258660
dc.identifier.startpage83
dc.identifier.urihttps://hdl.handle.net/11421/5916
dc.identifier.urihttps://doi.org/10.4018/978-1-6684-6513-4.ch006
dc.language.isoen
dc.relation.ispartofAdvances in educational technologies and instructional design book series
dc.rightsrestrictedAccess
dc.subjectImmersive technology
dc.subjectComputer science
dc.subjectVirtual reality
dc.subjectMultimedia
dc.subjectHuman–computer interaction
dc.subjectContext (archaeology)
dc.subject.sdg4
dc.titleImmersive Learning, Immersive Scenarios, and Immersive Technologies
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5049454821
local.authorid.openalexA5039813306

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