Yayın: Immersive Learning, Immersive Scenarios, and Immersive Technologies
| dc.contributor.author | Özlem Soydan Oktay | |
| dc.contributor.author | Oktay, Özlem Soydan | |
| dc.contributor.author | T. Volkan Yüzer | |
| dc.contributor.author | YÜZER, TEVFİK VOLKAN | |
| dc.contributor.orcid | 0000-0003-2419-405X | |
| dc.contributor.orcid | 0000-0002-8316-6115 | |
| dc.date.accessioned | 2025-11-13T11:00:07Z | |
| dc.date.issued | 2022-12-27 | |
| dc.identifier.doi | https://doi.org/10.4018/978-1-6684-6513-4.ch006 | |
| dc.identifier.endpage | 111 | |
| dc.identifier.issn | 2326-8905 | |
| dc.identifier.openalex | W4313258660 | |
| dc.identifier.startpage | 83 | |
| dc.identifier.uri | https://hdl.handle.net/11421/5916 | |
| dc.identifier.uri | https://doi.org/10.4018/978-1-6684-6513-4.ch006 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Advances in educational technologies and instructional design book series | |
| dc.rights | restrictedAccess | |
| dc.subject | Immersive technology | |
| dc.subject | Computer science | |
| dc.subject | Virtual reality | |
| dc.subject | Multimedia | |
| dc.subject | Human–computer interaction | |
| dc.subject | Context (archaeology) | |
| dc.subject.sdg | 4 | |
| dc.title | Immersive Learning, Immersive Scenarios, and Immersive Technologies | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5049454821 | |
| local.authorid.openalex | A5039813306 |
