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Gamification, Education and E-learning: An interview with Andrzej Marczewski

dc.contributor.authorBOZKURT, ARAS
dc.contributor.orcid0000-0002-4520-642X
dc.date.accessioned2025-11-13T12:21:56Z
dc.date.issued2017-09-08
dc.identifier.doihttps://doi.org/10.1145/3148624.3137178
dc.identifier.issn1535-394X
dc.identifier.issue9
dc.identifier.openalexW2761550922
dc.identifier.urihttps://hdl.handle.net/11421/9801
dc.identifier.urihttps://doi.org/10.1145/3148624.3137178
dc.identifier.volume2017
dc.language.isoen
dc.relation.ispartofeLearn
dc.rightsrestrictedAccess
dc.subjectPsychology
dc.subjectMathematics education
dc.subjectPedagogy
dc.titleGamification, Education and E-learning: An interview with Andrzej Marczewski
dc.typeArticle
dspace.entity.typePublication
local.authorid.openalexA5074230777

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